-- An example that allows for registering non player_zero peds in place, i.e MP peds.
RequestCutscene("family_5_mcs_5_p5", 8)
repeat Wait(0) until CanRequestAssetsForCutsceneEntity()
SetCutscenePedComponentVariationFromPed("Michael", PlayerPedId(), 0)
-- Registering can occur at any point past here before starting the cutscene.
RegisterEntityForCutscene(PlayerPedId(), "Michael", 0, 0, 64)
repeat Wait(0) until HasCutsceneLoaded()
StartCutscene(0)