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Native Reference
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APPLY_PED_BLOOD_SPECIFIC
(Ped ped, int component, float u, float v, float rotation, float scale, int forcedFrame, float preAge, char* bloodName)
APPLY_PED_DAMAGE_DECAL
(Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, char* decalName)
APPLY_PED_DAMAGE_PACK
(Ped ped, char* damagePack, float damage, float mult)
ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY
(int sceneID, Entity entity, int boneIndex)
_BLOCK_PED_DEAD_BODY_SHOCKING_EVENTS
(Ped ped, BOOL toggle)
CAN_CREATE_RANDOM_BIKE_RIDER
()
CAN_CREATE_RANDOM_COPS
()
CAN_CREATE_RANDOM_DRIVER
()
CAN_CREATE_RANDOM_PED
(BOOL unk)
CAN_KNOCK_PED_OFF_VEHICLE
(Ped ped)
CAN_PED_IN_COMBAT_SEE_TARGET
(Ped ped, Ped target)
CAN_PED_RAGDOLL
(Ped ped)
CAN_PED_SEE_HATED_PED
(Ped ped1, Ped ped2)
CLEAR_ALL_PED_PROPS
(Ped ped)
CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGE
(Ped ped)
_CLEAR_FACIAL_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_FACIAL_IDLE_ANIM_OVERRIDE
(Ped ped)
CLEAR_PED_ALTERNATE_MOVEMENT_ANIM
(Ped ped, int stance, float p2)
CLEAR_PED_ALTERNATE_WALK_ANIM
(Ped ped, float p1)
CLEAR_PED_BLOOD_DAMAGE
(Ped ped)
CLEAR_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, int p1)
_CLEAR_PED_COVER_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_PED_DAMAGE_DECAL_BY_ZONE
(Ped ped, int p1, char* p2)
CLEAR_PED_DECORATIONS
(Ped ped)
CLEAR_PED_DECORATIONS_LEAVE_SCARS
(Ped ped)
CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_PED_ENV_DIRT
(Ped ped)
CLEAR_PED_LAST_DAMAGE_BONE
(Ped ped)
CLEAR_PED_NON_CREATION_AREA
()
CLEAR_PED_PARACHUTE_PACK_VARIATION
(Ped ped)
CLEAR_PED_PROP
(Ped ped, int propId)
CLEAR_PED_SCUBA_GEAR_VARIATION
(Ped ped)
CLEAR_PED_STORED_HAT_PROP
(Ped ped)
CLEAR_PED_WETNESS
(Ped ped)
CLEAR_RAGDOLL_BLOCKING_FLAGS
(Ped ped, int flags)