// ShootSingleBulletBetweenCoordsIgnoreEntity
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity);