FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK
(Ped ped)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK
(Ped ped)
IS_MOVE_BLEND_RATIO_RUNNING
(Ped ped)
IS_MOVE_BLEND_RATIO_SPRINTING
(Ped ped)
IS_MOVE_BLEND_RATIO_STILL
(Ped ped)
IS_MOVE_BLEND_RATIO_WALKING
(Ped ped)
IS_PED_ACTIVE_IN_SCENARIO
(Ped ped)
IS_PED_BEING_ARRESTED
(Ped ped)
IS_PED_CUFFED
(Ped ped)
IS_PED_GETTING_UP
(Ped ped)
IS_PED_IN_WRITHE
(Ped ped)
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO
(Ped ped)
IS_PED_RUNNING
(Ped ped)
IS_PED_RUNNING_ARREST_TASK
(Ped ped)
IS_PED_SPRINTING
(Ped ped)
IS_PED_STILL
(Ped ped)
IS_PED_STRAFING
(Ped ped)
IS_PED_WALKING
(Ped ped)
IS_PLAYING_PHONE_GESTURE_ANIM
(Ped ped)
IS_SCENARIO_GROUP_ENABLED
(char* scenarioGroup)
IS_SCENARIO_OCCUPIED
(float p0, float p1, float p2, float p3, BOOL p4)
IS_SCENARIO_TYPE_ENABLED
(char* scenarioType)
IS_TASK_MOVE_NETWORK_ACTIVE
(Ped ped)
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION
(Ped ped)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED
(Any p0)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE
(Vehicle vehicle)
OPEN_PATROL_ROUTE
(char* patrolRoute)
OPEN_SEQUENCE_TASK
(int* taskSequenceId)
PED_HAS_USE_SCENARIO_TASK
(Ped ped)
PLAY_ANIM_ON_RUNNING_SCENARIO
(Ped ped, char* animDict, char* animName)
PLAY_ENTITY_SCRIPTED_ANIM
(Any p0, Any* p1, Any* p2, Any* p3, float p4, float p5)
REMOVE_ALL_COVER_BLOCKING_AREAS
()
REMOVE_COVER_POINT
(ScrHandle coverpoint)
REMOVE_WAYPOINT_RECORDING
(char* name)
REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION
(Ped ped, char* name)