NETWORK_GET_PRIMARY_CLAN_DATA_NEW(Any* p0, Any* p1)
NETWORK_GET_PRIMARY_CLAN_DATA_PENDING
NETWORK_GET_PRIMARY_CLAN_DATA_START(Any* p0, Any p1)
NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS
NETWORK_GET_RANDOM_INT
NETWORK_GET_RANDOM_INT_RANGED(int rangeStart, int rangeEnd)
NETWORK_GET_RESPAWN_RESULT(int randomInt, Vector3* coordinates, float* heading)
NETWORK_GET_RESPAWN_RESULT_FLAGS(Any p0)
_NETWORK_GET_ROS_PRIVILEGE_24
_NETWORK_GET_ROS_PRIVILEGE_25
_NETWORK_GET_ROS_PRIVILEGE_9
NETWORK_GET_SCRIPT_STATUS
NETWORK_GET_TALKER_PROXIMITY
_NETWORK_GET_TARGETING_MODE
NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT
NETWORK_GET_TIMEOUT_TIME
NETWORK_GET_TOTAL_NUM_PLAYERS
NETWORK_GET_TRANSITION_HOST(int* networkHandle)
NETWORK_GET_TRANSITION_MEMBERS(Any* data, int dataCount)
NETWORK_GET_TUNABLE_CLOUD_CRC
_NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER(Player player)
NETWORK_HANDLE_FROM_FRIEND(int friendIndex, int* networkHandle, int bufferSize)
NETWORK_HANDLE_FROM_MEMBER_ID(char* memberId, int* networkHandle, int bufferSize)
NETWORK_HANDLE_FROM_PLAYER(Player player, int* networkHandle, int bufferSize)
NETWORK_HANDLE_FROM_USER_ID(char* userId, int* networkHandle, int bufferSize)
_NETWORK_HAS_AGE_RESTRICTED_PROFILE
NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(Player player)
NETWORK_HAS_CONTROL_OF_DOOR(Hash doorHash)
NETWORK_HAS_CONTROL_OF_ENTITY(Entity entity)
NETWORK_HAS_CONTROL_OF_NETWORK_ID(int netId)
NETWORK_HAS_CONTROL_OF_PICKUP(Pickup pickup)
NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(Entity entity)
NETWORK_HAS_FOLLOW_INVITE
_NETWORK_HAS_GAME_BEEN_ALTERED
NETWORK_HAS_HEADSET