GET_PLAYER_GROUP(Player player)
GET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
_GET_PLAYER_HEALTH_RECHARGE_LIMIT(Player player)
GET_PLAYER_INDEX
GET_PLAYER_INVINCIBLE(Player player)
GET_PLAYER_MAX_ARMOUR(Player player)
GET_PLAYER_NAME(Player player)
GET_PLAYER_PARACHUTE_PACK_TINT_INDEX(Player player, int* tintIndex)
GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int* r, int* g, int* b)
GET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int* tintIndex)
GET_PLAYER_PED(Player playerId)
GET_PLAYER_PED_SCRIPT_INDEX(Player player)
GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int* index)
GET_PLAYER_RGB_COLOUR(Player player, int* r, int* g, int* b)
GET_PLAYER_SPRINT_STAMINA_REMAINING(Player player)
GET_PLAYER_SPRINT_TIME_REMAINING(Player player)
GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity)
GET_PLAYER_TEAM(Player player)
GET_PLAYER_UNDERWATER_TIME_REMAINING(Player player)
GET_PLAYER_WANTED_CENTRE_POSITION(Player player)
GET_PLAYER_WANTED_LEVEL(Player player)
GET_PLAYERS_LAST_VEHICLE
GET_TIME_SINCE_LAST_ARREST
GET_TIME_SINCE_LAST_DEATH
GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC(Player player)
GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT(Player player)
GET_TIME_SINCE_PLAYER_HIT_PED(Player player)
GET_TIME_SINCE_PLAYER_HIT_VEHICLE(Player player)
GET_WANTED_LEVEL_RADIUS(Player player)
GET_WANTED_LEVEL_THRESHOLD(int wantedLevel)
GIVE_ACHIEVEMENT_TO_PLAYER(int achievement)
GIVE_PLAYER_RAGDOLL_CONTROL(Player player, BOOL toggle)
HAS_ACHIEVEMENT_BEEN_PASSED(int achievement)
HAS_FORCE_CLEANUP_OCCURRED(int cleanupFlags)
HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE(Player player)