SET_GAMEPLAY_ENTITY_HINT(Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8)
_SET_GAMEPLAY_HINT_ANIM_CLOSEUP(BOOL toggle)
_SET_GAMEPLAY_HINT_ANIM_OFFSETX(float xOffset)
_SET_GAMEPLAY_HINT_ANIM_OFFSETY(float yOffset)
SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET(float value)
SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR(float value)
SET_GAMEPLAY_HINT_FOV(float FOV)
SET_GAMEPLAY_OBJECT_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7)
SET_GAMEPLAY_PED_HINT(Ped p0, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration)
SET_GAMEPLAY_VEHICLE_HINT(Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime)
SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE(Vehicle p0, int p1)
SET_TABLE_GAMES_CAMERA_THIS_UPDATE(Hash hash)
SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(float distance)
SET_USE_HI_DOF
_SET_USE_HI_DOF_IN_CUTSCENE
SET_WIDESCREEN_BORDERS(BOOL p0, int p1)
SHAKE_CAM(Cam cam, char* type, float amplitude)
SHAKE_CINEMATIC_CAM(char* p0, float p1)
SHAKE_GAMEPLAY_CAM(char* shakeName, float intensity)
SHAKE_SCRIPT_GLOBAL(char* p0, float p1)
STOP_CAM_POINTING(Cam cam)
STOP_CAM_SHAKING(Cam cam, BOOL p1)
STOP_CINEMATIC_CAM_SHAKING(BOOL p0)
STOP_CINEMATIC_SHOT(Hash p0)
STOP_CUTSCENE_CAM_SHAKING
STOP_GAMEPLAY_CAM_SHAKING(BOOL bStopImmediately)
STOP_GAMEPLAY_HINT(BOOL bStopImmediately)
STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP(BOOL bShouldApplyAcrossAllThreads, float distanceToBlend, int blendType)
STOP_SCRIPT_GLOBAL_SHAKING(BOOL bStopImmediately)
USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE
0x0225778816FDC28C(float p0)
0x0AA27680A0BD43FA
0x12DED8CA53D47EA5(float p0)
0x17FCA7199A530203
0x1F2300CB7FA7B7F6