STAT_GET_SAVE_MIGRATION_STATUS(Any* data)
STAT_GET_STRING(Hash statHash, int p1)
STAT_GET_USER_ID(Any p0)
STAT_INCREMENT(Hash statName, float value)
STAT_LOAD(int p0)
STAT_LOAD_PENDING(Any p0)
_STAT_MIGRATE_SAVE(char* platformName)
STAT_SAVE(int p0, BOOL p1, int p2)
_STAT_SAVE_MIGRATION_CANCEL
_STAT_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK(Hash contentId, char* srcPlatform, char* srcGamerHandle)
STAT_SAVE_MIGRATION_STATUS_START
STAT_SAVE_PENDING
STAT_SAVE_PENDING_OR_REQUESTED
STAT_SET_BLOCK_SAVES(BOOL toggle)
STAT_SET_BOOL(Hash statName, BOOL value, BOOL save)
STAT_SET_BOOL_MASKED(Hash statName, BOOL value, int mask, BOOL save)
STAT_SET_CHEAT_IS_ACTIVE
STAT_SET_CURRENT_POSIX_TIME(Hash statName, BOOL p1)
STAT_SET_DATE(Hash statName, Any* value, int numFields, BOOL save)
STAT_SET_FLOAT(Hash statName, float value, BOOL save)
STAT_SET_GXT_LABEL(Hash statName, char* value, BOOL save)
STAT_SET_INT(Hash statName, int value, BOOL save)
STAT_SET_LICENSE_PLATE(Hash statName, char* str)
STAT_SET_MASKED_INT(Hash statName, Any p1, Any p2, int p3, BOOL save)
STAT_SET_POS(Hash statName, float x, float y, float z, BOOL save)
STAT_SET_PROFILE_SETTING_VALUE(int profileSetting, int value)
STAT_SET_STRING(Hash statName, char* value, BOOL save)
STAT_SET_USER_ID(Hash statName, char* value, BOOL save)
STAT_SLOT_IS_LOADED(Any p0)
0x0077F15613D36993(Any p0, Any p1, Any p2, Any p3)
0x015B03EE1C43E6EC(Any p0)
0x03C2EEBB04B3FB72(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
0x06EAF70AE066441E(Any p0)
0x0A9C7F36E5D7B683(Any p0)
0x0B565B0AAE56A0E8(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)