A boolean for whether the flag is set.### Example`
lua
local vehicleFlags = {
FLAG_SMALL_WORKER = 0,
FLAG_BIG = 1,
FLAG_NO_BOOT = 2,
FLAG_ONLY_DURING_OFFICE_HOURS = 3
-- This is just a example, see fivem-docs to see all flags.
}
local function getAllVehicleFlags(vehicle)
local flags = {}
for i = 0, 256 do
if GetVehicleHasFlag(vehicle, i) then
flags#flags+1 = i
end
end
return flags
end
local flagsVehicle = GetVehiclePedIsIn(PlayerPedId(), false)
print(getAllVehicleFlags)
const VEHICLE_FLAGS = {
FLAG_SMALL_WORKER: 0,
FLAG_BIG: 1,
FLAG_NO_BOOT: 2,
FLAG_ONLY_DURING_OFFICE_HOURS: 3
// This is just a example, see fivem-docs to see all flags.
};
function getAllVehicleFlags(mVehicle = GetVehiclePedIsIn(PlayerPedId(), false)) {
const flags = [];
for (let i = 0; i < 204; i++) {
if (GetVehicleHasFlag(mVehicle, i)) {
flags.push(i);
}
}
return flags;
}
let flagsVehicle = GetVehiclePedIsIn(PlayerPedId(), false);
console.log(getAllVehicleFlags);
```