GET_ENTITY_HEIGHT_ABOVE_GROUND(Entity entity)
GET_ENTITY_LOD_DIST(Entity entity)
GET_ENTITY_MATRIX(Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position)
GET_ENTITY_MAX_HEALTH(Entity entity)
GET_ENTITY_MODEL(Entity entity)
_GET_ENTITY_PHYSICS_HEADING(Entity entity)
_GET_ENTITY_PICKUP(Entity entity, Hash modelHash)
GET_ENTITY_PITCH(Entity entity)
GET_ENTITY_POPULATION_TYPE(Entity entity)
_GET_ENTITY_PROOFS(Entity entity, BOOL* bulletProof, BOOL* fireProof, BOOL* explosionProof, BOOL* collisionProof, BOOL* meleeProof, BOOL* steamProof, BOOL* p7, BOOL* drownProof)
GET_ENTITY_QUATERNION(Entity entity, float* x, float* y, float* z, float* w)
GET_ENTITY_ROLL(Entity entity)
GET_ENTITY_ROTATION(Entity entity, int rotationOrder)
GET_ENTITY_ROTATION_VELOCITY(Entity entity)
GET_ENTITY_SCRIPT(Entity entity, ScrHandle* script)
GET_ENTITY_SPEED(Entity entity)
GET_ENTITY_SPEED_VECTOR(Entity entity, BOOL relative)
GET_ENTITY_SUBMERGED_LEVEL(Entity entity)
GET_ENTITY_TYPE(Entity entity)
GET_ENTITY_UPRIGHT_VALUE(Entity entity)
GET_ENTITY_VELOCITY(Entity entity)
GET_LAST_MATERIAL_HIT_BY_ENTITY(Entity entity)
GET_NEAREST_PLAYER_TO_ENTITY(Entity entity)
GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM(Entity entity, int team)
GET_OBJECT_INDEX_FROM_ENTITY_INDEX(Entity entity)
GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS(Entity entity, float posX, float posY, float posZ)
GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(Entity entity, float offsetX, float offsetY, float offsetZ)
GET_PED_INDEX_FROM_ENTITY_INDEX(Entity entity)
GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(Entity entity)
GET_WORLD_POSITION_OF_ENTITY_BONE(Entity entity, int boneIndex)
HAS_ANIM_EVENT_FIRED(Entity entity, Hash actionHash)
HAS_COLLISION_LOADED_AROUND_ENTITY(Entity entity)
HAS_ENTITY_ANIM_FINISHED(Entity entity, char* animDict, char* animName, int p3)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT(Entity entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED(Entity entity)