SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(Vehicle vehicle, float damageFactor)
SET_VEHICLE_BOOST_ACTIVE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_HORN_VARIATION(Vehicle vehicle, int value)
SET_VEHICLE_RADIO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_RADIO_LOUD(Vehicle vehicle, BOOL loud)
SET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle, char* soundName, char* setName)
SKIP_RADIO_FORWARD
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE
_SOUND_VEHICLE_HORN_THIS_FRAME(Vehicle vehicle)
START_ALARM(char* alarmName, BOOL skipStartup)
START_AUDIO_SCENE(char* scene)
START_PRELOADED_CONVERSATION
START_SCRIPT_CONVERSATION(BOOL displaySubtitles, BOOL addToBriefScreen, BOOL cloneConversation, BOOL interruptible)
START_SCRIPT_PHONE_CONVERSATION(BOOL displaySubtitles, BOOL addToBriefScreen)
STOP_ALARM(char* alarmName, BOOL instantStop)
STOP_ALL_ALARMS(BOOL instantStop)
STOP_AUDIO_SCENE(char* sceneName)
STOP_AUDIO_SCENES
STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped)
STOP_CURRENT_PLAYING_SPEECH(Ped ped)
STOP_CUTSCENE_AUDIO
STOP_PED_RINGTONE(Ped ped)
STOP_PED_SPEAKING(Ped ped, BOOL shouldDisable)
STOP_PED_SPEAKING_SYNCED(Ped ped, BOOL shouldDisable)
STOP_SCRIPTED_CONVERSATION(BOOL finishCurrentLine)
STOP_SMOKE_GRENADE_EXPLOSION_SOUNDS
STOP_SOUND(int soundId)
STOP_STREAM
STOP_SYNCHRONIZED_AUDIO_EVENT(Any p0)
TRIGGER_MUSIC_EVENT(char* eventName)
_TRIGGER_SIREN(Vehicle vehicle)
UNBLOCK_SPEECH_CONTEXT_GROUP(char* groupName)
UNFREEZE_RADIO_STATION(char* radioStation)
UNLOCK_MISSION_NEWS_STORY(int newsStory)
UNLOCK_RADIO_STATION_TRACK_LIST(char* radioStation, char* trackListName)