LEADERBOARDS_READ_SUCCESSFUL(Any p0, Any p1, Any p2)
LEADERBOARDS_WRITE_ADD_COLUMN(Any p0, Any p1, float p2)
LEADERBOARDS_WRITE_ADD_COLUMN_LONG(Any p0, Any p1, Any p2)
LEADERBOARDS2_READ_BY_HANDLE(Any* p0, Any* p1)
_LEADERBOARDS2_READ_BY_PLATFORM(Any* p0, char* gamerHandleCsv, char* platformName)
LEADERBOARDS2_READ_BY_RADIUS(Any* p0, Any p1, Any* p2)
LEADERBOARDS2_READ_BY_RANK(Any* p0, Any p1, Any p2)
LEADERBOARDS2_READ_BY_ROW(Any* p0, Any* p1, Any p2, Any* p3, Any p4, Any* p5, Any p6)
LEADERBOARDS2_READ_BY_SCORE_FLOAT(Any* p0, float p1, Any p2)
LEADERBOARDS2_READ_BY_SCORE_INT(Any* p0, Any p1, Any p2)
LEADERBOARDS2_READ_FRIENDS_BY_ROW(Any* p0, Any* p1, Any p2, BOOL p3, Any p4, Any p5)
LEADERBOARDS2_READ_RANK_PREDICTION(Any* p0, Any* p1, Any* p2)
LEADERBOARDS2_WRITE_DATA(Any* p0)
LEADERBOARDS2_WRITE_DATA_FOR_EVENT_TYPE(Any* p0, Any* p1)
_ORDERED_BOSS_VEHICLE(Any p0, Any p1, Hash vehicleHash)
PLAYSTATS_ACQUIRED_HIDDEN_PACKAGE(Any p0)
PLAYSTATS_ACTIVITY_DONE(Any p0, Any p1)
_PLAYSTATS_ARCADEGAME(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
_PLAYSTATS_ARENA_WAR_SPECTATOR(int p0, int p1, int p2, int p3, int p4)
_PLAYSTATS_ARENA_WARS_ENDED(Any* data)
_PLAYSTATS_AWARD_BADSPORT(int id)
PLAYSTATS_AWARD_XP(int amount, Hash type, Hash category)
PLAYSTATS_BACKGROUND_SCRIPT_ACTION(char* action, int value)
_PLAYSTATS_BAN_ALERT(int p0)
_PLAYSTATS_BUY_CONTRABAND(Any* data)
_PLAYSTATS_CARCLUB_CHALLENGE(Any p0, Any p1, Any p2, Any p3)
_PLAYSTATS_CARCLUB_POINTS(Any p0)
_PLAYSTATS_CARCLUB_PRIZE(Any p0, Any p1)
_PLAYSTATS_CASINO_BLACKJACK(Any p0)
_PLAYSTATS_CASINO_BLACKJACK_LIGHT(Any p0)
_PLAYSTATS_CASINO_CHIP(Any p0)
_PLAYSTATS_CASINO_INSIDETRACK(Any p0)
_PLAYSTATS_CASINO_INSIDETRACK_LIGHT(Any p0)
_PLAYSTATS_CASINO_LUCKYSEVEN(Any p0)
_PLAYSTATS_CASINO_MISSION_ENDED(Any* data)