FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME(char* name, int cleanupFlags)
FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID(int id, int cleanupFlags)
_GET_ACHIEVEMENT_PROGRESS(int achievement)
GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP
GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(Player player, Entity* entity)
GET_MAX_WANTED_LEVEL
GET_NUMBER_OF_PLAYERS
_GET_NUMBER_OF_PLAYERS_IN_TEAM(int team)
GET_PLAYER_CURRENT_STEALTH_NOISE(Player player)
GET_PLAYER_FAKE_WANTED_LEVEL(Player player)
GET_PLAYER_GROUP(Player player)
GET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
_GET_PLAYER_HEALTH_RECHARGE_LIMIT(Player player)
GET_PLAYER_INDEX
GET_PLAYER_INVINCIBLE(Player player)
GET_PLAYER_MAX_ARMOUR(Player player)
GET_PLAYER_NAME(Player player)
_GET_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player)
GET_PLAYER_PARACHUTE_PACK_TINT_INDEX(Player player, int* tintIndex)
GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int* r, int* g, int* b)
GET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int* tintIndex)
GET_PLAYER_PED(Player playerId)
GET_PLAYER_PED_SCRIPT_INDEX(Player player)
_GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player)
GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int* index)
GET_PLAYER_RGB_COLOUR(Player player, int* r, int* g, int* b)
GET_PLAYER_SPRINT_STAMINA_REMAINING(Player player)
GET_PLAYER_SPRINT_TIME_REMAINING(Player player)
GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity)
GET_PLAYER_TEAM(Player player)
GET_PLAYER_UNDERWATER_TIME_REMAINING(Player player)
GET_PLAYER_WANTED_CENTRE_POSITION(Player player)
GET_PLAYER_WANTED_LEVEL(Player player)
GET_PLAYERS_LAST_VEHICLE
GET_TIME_SINCE_LAST_ARREST