GET_GAME_TIMER
_GET_GLOBAL_CHAR_BUFFER
GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float* groundZ, Vector3* normal)
GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL ignoreWater)
_GET_GROUND_Z_FOR_3D_COORD_2(float x, float y, float z, float* groundZ, BOOL p4)
GET_HASH_KEY(char* string)
GET_HEADING_FROM_VECTOR_2D(float dx, float dy)
GET_INDEX_OF_CURRENT_LEVEL
GET_IS_AUTO_SAVE_OFF
_GET_IS_PLAYER_IN_ANIMAL_FORM
GET_MISSION_FLAG
GET_MODEL_DIMENSIONS(Hash modelHash, Vector3* minimum, Vector3* maximum)
GET_NEXT_WEATHER_TYPE_HASH_NAME
_GET_NUM_DISPATCHED_UNITS_FOR_PLAYER(int dispatchService)
GET_NUM_SUCCESSFUL_STUNT_JUMPS
GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(int stackSize)
GET_ONSCREEN_KEYBOARD_RESULT
_GET_POWER_SAVING_MODE_DURATION
GET_PREV_WEATHER_TYPE_HASH_NAME
GET_PROFILE_SETTING(int profileSetting)
_GET_PROJECTILE_NEAR_PED(Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL ownedByPlayer)
GET_RAIN_LEVEL
GET_RANDOM_EVENT_FLAG
GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange)
GET_RANDOM_INT_IN_RANGE(int startRange, int endRange)
_GET_RANDOM_INT_IN_RANGE_2(int startRange, int endRange)
GET_REPLAY_STAT_AT_INDEX(int index)
GET_REPLAY_STAT_COUNT
GET_REPLAY_STAT_MISSION_TYPE
GET_SIZE_OF_SAVE_DATA(BOOL p0)
GET_SNOW_LEVEL
GET_STATUS_OF_MISSION_REPEAT_SAVE
GET_TENNIS_SWING_ANIM_COMPLETE(Ped ped)
GET_TOTAL_SUCCESSFUL_STUNT_JUMPS
_GET_WEATHER_TYPE_TRANSITION(Hash* weatherType1, Hash* weatherType2, float* percentWeather2)