CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS(Vehicle boat)
CAN_CARGOBOB_PICK_UP_ENTITY(Vehicle cargobob, Entity entity)
CAN_SHUFFLE_SEAT(Vehicle vehicle, int seatIndex)
CLEAR_LAST_DRIVEN_VEHICLE
CLEAR_NITROUS(Vehicle vehicle)
CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle)
CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle)
CLEAR_VEHICLE_GENERATOR_AREA_OF_INTEREST
_CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE
CLEAR_VEHICLE_ROUTE_HISTORY(Vehicle vehicle)
CLOSE_BOMB_BAY_DOORS(Vehicle vehicle)
CONTROL_LANDING_GEAR(Vehicle vehicle, int state)
COPY_VEHICLE_DAMAGES(Vehicle sourceVehicle, Vehicle targetVehicle)
CREATE_MISSION_TRAIN(int variation, float x, float y, float z, BOOL direction)
CREATE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob, int state)
CREATE_SCRIPT_VEHICLE_GENERATOR(float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16)
CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL netMissionEntity)
DELETE_ALL_TRAINS
DELETE_MISSION_TRAIN(Vehicle* train)
DELETE_SCRIPT_VEHICLE_GENERATOR(int vehicleGenerator)
DELETE_VEHICLE(Vehicle* vehicle)
DETACH_CONTAINER_FROM_HANDLER_FRAME(Vehicle vehicle)
DETACH_ENTITY_FROM_CARGOBOB(Vehicle vehicle, Entity entity)
DETACH_VEHICLE_FROM_ANY_CARGOBOB(Vehicle vehicle)
DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(Vehicle vehicle)
DETACH_VEHICLE_FROM_CARGOBOB(Vehicle cargobob, Vehicle vehicle)
DETACH_VEHICLE_FROM_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle)
DETACH_VEHICLE_FROM_TRAILER(Vehicle vehicle)
DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE
DISABLE_INDIVIDUAL_PLANE_PROPELLER(Vehicle vehicle, int propeller)
DISABLE_PLANE_AILERON(Vehicle vehicle, BOOL p1, BOOL p2)
_DISABLE_VEHICLE_NEON_LIGHTS(Vehicle vehicle, BOOL toggle)
_DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(Vehicle vehicle)
DISABLE_VEHICLE_WEAPON(BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner)
_DISABLE_VEHICLE_WORLD_COLLISION(Vehicle vehicle)