SET_RANDOM_TRAINS(BOOL toggle)
SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
_SET_REDUCE_DRIFT_VEHICLE_SUSPENSION(Vehicle vehicle, BOOL enable)
SET_RENDER_TRAIN_AS_DERAILED(Vehicle train, BOOL toggle)
SET_SCRIPT_VEHICLE_GENERATOR(int vehicleGenerator, BOOL enabled)
_SET_SPECIALFLIGHT_WING_RATIO(Vehicle vehicle, float ratio)
SET_SUBMARINE_CRUSH_DEPTHS(Vehicle vehicle, BOOL toggle, float depth1, float depth2, float depth3)
SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAIN(Vehicle plane, int height)
SET_TAXI_LIGHTS(Vehicle vehicle, BOOL state)
SET_TRAILER_INVERSE_MASS_SCALE(Vehicle vehicle, float p1)
_SET_TRAILER_LEGS_LOWERED
SET_TRAILER_LEGS_RAISED(Vehicle vehicle)
SET_TRAIN_CRUISE_SPEED(Vehicle train, float speed)
SET_TRAIN_SPEED(Vehicle train, float speed)
SET_TRAIN_TRACK_SPAWN_FREQUENCY(int trackIndex, int frequency)
_SET_TYRE_HEALTH(Vehicle vehicle, int wheelIndex, float health)
_SET_TYRE_SOFTNESS_MULTIPLIER(Vehicle vehicle, int wheelIndex, float multiplier)
_SET_TYRE_TRACTION_LOSS_MULTIPLIER(Vehicle vehicle, int wheelIndex, float multiplier)
_SET_TYRE_WEAR_MULTIPLIER(Vehicle vehicle, int wheelIndex, float multiplier)
_SET_UNK_BOOL_0x102_FOR_SUBMARINE_VEHICLE_TASK(Vehicle vehicle, BOOL value)
_SET_UNK_FLOAT_0x104_FOR_SUBMARINE_VEHICLE_TASK(Vehicle vehicle, float value)
_SET_USE_HIGHER_VEHICLE_JUMP_FORCE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_ACTIVE_DURING_PLAYBACK(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATION(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_ALARM(Vehicle vehicle, BOOL state)
SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON(Vehicle veh, BOOL toggle)
SET_VEHICLE_AUTOMATICALLY_ATTACHES(Vehicle vehicle, BOOL p1, Any p2)
SET_VEHICLE_BODY_HEALTH(Vehicle vehicle, float value)
_SET_VEHICLE_BOMB_COUNT(Vehicle aircraft, int bombCount)
SET_VEHICLE_BRAKE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_BRAKE_LIGHTS(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_BULLDOZER_ARM_POSITION(Vehicle vehicle, float position, BOOL p2)
SET_VEHICLE_BURNOUT(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_CAN_BE_LOCKED_ON(Vehicle vehicle, BOOL canBeLockedOn, BOOL unk)
SET_VEHICLE_CAN_BE_TARGETTED(Vehicle vehicle, BOOL state)