IS_CONTROL_RELEASED(int padIndex, int control)
IS_DISABLED_CONTROL_JUST_PRESSED(int padIndex, int control)
IS_DISABLED_CONTROL_JUST_RELEASED(int padIndex, int control)
IS_DISABLED_CONTROL_PRESSED(int padIndex, int control)
_IS_DISABLED_CONTROL_RELEASED(int padIndex, int control)
IS_LOOK_INVERTED
_IS_USING_KEYBOARD(int padIndex)
_IS_USING_KEYBOARD_2(int padIndex)
_RESET_INPUT_MAPPING_SCHEME
_SET_CONTROL_LIGHT_EFFECT_COLOR(int padIndex, int red, int green, int blue)
_SET_CONTROL_NORMAL(int padIndex, int control, float amount)
_SET_CURSOR_LOCATION(float x, float y)
SET_INPUT_EXCLUSIVE(int padIndex, int control)
SET_PAD_SHAKE(int padIndex, int duration, int frequency)
SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED(BOOL toggle)
STOP_PAD_SHAKE(int padIndex)
_SWITCH_TO_INPUT_MAPPING_SCHEME(char* name)
_SWITCH_TO_INPUT_MAPPING_SCHEME_2(char* name)
0x14D29BB12D47F68C(Any p0, Any p1, Any p2, Any p3, Any p4)
0x23F09EADC01449D6(int padIndex)
0x25AAA32BDC98F2A3
0x5B73C77D9EB66E24(BOOL p0)
0x6CD79468A1E595C6(int padIndex)
0xA0CEFCEA390AAB9B(Any p0)
0xCB0360EFEFB2580D(int padIndex)
0xE1615EC03B3BB4FD
0xF239400E16C23E08(int padIndex, int p1)
Namespace: PATHFIND
ADD_NAVMESH_BLOCKING_OBJECT(float x, float y, float z, float width, float length, float height, float heading, BOOL bPermanent, int flags)
ADD_NAVMESH_REQUIRED_REGION(float x, float y, float radius)
ARE_ALL_NAVMESH_REGIONS_LOADED
ARE_NODES_LOADED_FOR_AREA(float x1, float y1, float x2, float y2)
CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS(float x1, float y1, float z1, float x2, float y2, float z2)
CLEAR_GPS_DISABLED_ZONE_AT_INDEX(int index)
DISABLE_NAVMESH_IN_AREA(float posMinX, float posMinY, float posMinZ, float posMaxX, float posMaxY, float posMaxZ, bool bDisable)