FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
SET_WEATHER_OWNED_BY_NETWORK
(BOOL network)
SHUTDOWN_LOADING_SCREEN_NUI
()
START_FIND_KVP
(char* prefix)
START_RESOURCE
(char* resourceName)
STOP_RESOURCE
(char* resourceName)
TEMP_BAN_PLAYER
(char* playerSrc, char* reason)
TRIGGER_CLIENT_EVENT_INTERNAL
(char* eventName, char* eventTarget, char* eventPayload, int payloadLength)
TRIGGER_EVENT_INTERNAL
(char* eventName, char* eventPayload, int payloadLength)
TRIGGER_LATENT_CLIENT_EVENT_INTERNAL
(char* eventName, char* eventTarget, char* eventPayload, int payloadLength, int bps)
TRIGGER_LATENT_SERVER_EVENT_INTERNAL
(char* eventName, char* eventPayload, int payloadLength, int bps)
TRIGGER_SERVER_EVENT_INTERNAL
(char* eventName, char* eventPayload, int payloadLength)
VERIFY_PASSWORD_HASH
(char* password, char* hash)
WAS_EVENT_CANCELED
()
Namespace:
APP
APP_CLEAR_BLOCK
()
APP_CLOSE_APP
()
APP_CLOSE_BLOCK
()
APP_DATA_VALID
()
APP_DELETE_APP_DATA
(char* appName)
APP_GET_DELETED_FILE_STATUS
()
APP_GET_FLOAT
(char* property)
APP_GET_INT
(ScrHandle property)
APP_GET_STRING
(char* property)
APP_HAS_LINKED_SOCIAL_CLUB_ACCOUNT
()
APP_HAS_SYNCED_DATA
(char* appName)
APP_SAVE_DATA
()
APP_SET_APP
(char* appName)
APP_SET_BLOCK
(char* blockName)
APP_SET_FLOAT
(char* property, float value)
APP_SET_INT
(char* property, int value)
APP_SET_STRING
(char* property, char* value)
Namespace:
AUDIO
ACTIVATE_AUDIO_SLOWMO_MODE
(char* p0)
ADD_ENTITY_TO_AUDIO_MIX_GROUP
(Entity entity, char* groupName, float p2)
ADD_LINE_TO_CONVERSATION
(int index, char* p1, char* p2, int p3, int p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, int p9, BOOL p10, BOOL p11, BOOL p12)