SET_PED_MAX_TIME_IN_WATER(Ped ped, float value)
SET_PED_MAX_TIME_UNDERWATER(Ped ped, float value)
SET_PED_MIN_GROUND_TIME_FOR_STUNGUN(Ped ped, int ms)
SET_PED_MIN_MOVE_BLEND_RATIO(Ped ped, float value)
SET_PED_MODEL_IS_SUPPRESSED(Hash model, BOOL toggle)
SET_PED_MONEY(Ped ped, int amount)
SET_PED_MOTION_BLUR(Ped ped, BOOL toggle)
SET_PED_MOVE_ANIMS_BLEND_OUT(Ped ped)
SET_PED_MOVE_RATE_OVERRIDE(Ped ped, float value)
SET_PED_MOVEMENT_CLIPSET(Ped ped, char* clipSet, float transitionSpeed)
SET_PED_NAME_DEBUG(Ped ped, char* name)
SET_PED_NEVER_LEAVES_GROUP(Ped ped, BOOL toggle)
SET_PED_NON_CREATION_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
SET_PED_PANIC_EXIT_SCENARIO(Ped ped, float x, float y, float z)
SET_PED_PARACHUTE_TINT_INDEX(Ped ped, int tintIndex)
SET_PED_PINNED_DOWN(Ped ped, BOOL pinned, int i)
SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE(Ped ped, BOOL toggle)
SET_PED_PREFERRED_COVER_SET(Ped ped, Any itemSet)
SET_PED_PRELOAD_PROP_DATA(Ped ped, int componentId, int drawableId, int textureId)
SET_PED_PRELOAD_VARIATION_DATA(Ped ped, int slot, int drawableId, int textureId)
SET_PED_PRIMARY_LOOKAT(Ped ped, Ped lookAt)
SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int textureId, BOOL attach)
SET_PED_RAGDOLL_FORCE_FALL(Ped ped)
SET_PED_RAGDOLL_ON_COLLISION(Ped ped, BOOL toggle)
SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, int p1)
SET_PED_RANDOM_PROPS(Ped ped)
SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(Ped ped, Hash hash)
SET_PED_RELATIONSHIP_GROUP_HASH(Ped ped, Hash hash)
SET_PED_RESERVE_PARACHUTE_TINT_INDEX(Ped ped, Any p1)
SET_PED_RESET_FLAG(Ped ped, int flagId, BOOL doReset)
_SET_PED_SCUBA_GEAR_VARIATION(Ped ped)
SET_PED_SEEING_RANGE(Ped ped, float value)
SET_PED_SHOOT_RATE(Ped ped, int shootRate)
SET_PED_SHOOTS_AT_COORD(Ped ped, float x, float y, float z, BOOL toggle)
_SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT(Any p0, Any p1, Any p2, Any p3)