FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
0xF2CA003F167E21D2
()
0xFA1E0E893D915215
(BOOL toggle)
Namespace:
LOCALIZATION
GET_CURRENT_LANGUAGE
()
_LOCALIZATION_GET_SYSTEM_DATE_FORMAT
()
_LOCALIZATION_GET_SYSTEM_LANGUAGE
()
Namespace:
MISC
ABSF
(float value)
ABSI
(int value)
ACOS
(float p0)
ACTIVITY_FEED_CREATE
(char* captionString, char* condensedCaptionString)
_ADD_DISPATCH_SPAWN_BLOCKING_ANGLED_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, float width)
_ADD_DISPATCH_SPAWN_BLOCKING_AREA
(float x1, float y1, float x2, float y2)
ADD_HOSPITAL_RESTART
(float x, float y, float z, float p3, Any p4)
ADD_POLICE_RESTART
(float p0, float p1, float p2, float p3, Any p4)
ADD_POP_MULTIPLIER_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8)
ADD_POP_MULTIPLIER_SPHERE
(float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7)
ADD_REPLAY_STAT_VALUE
(Any value)
ADD_STUNT_JUMP
(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float camX, float camY, float camZ, int unk1, int unk2, int unk3)
ADD_STUNT_JUMP_ANGLED
(float x1, float y1, float z1, float x2, float y2, float z2, float radius1, float x3, float y3, float z3, float x4, float y4, float z4, float radius2, float camX, float camY, float camZ, int unk1, int unk2, int unk3)
_ADD_TACTICAL_ANALYSIS_POINT
(float x, float y, float z)
ALLOW_MISSION_CREATOR_WARP
(BOOL toggle)
ARE_PROFILE_SETTINGS_VALID
()
ARE_STRINGS_EQUAL
(char* string1, char* string2)
ASIN
(float p0)
ATAN
(float p0)
ATAN2
(float p0, float p1)
BEGIN_REPLAY_STATS
(Any p0, Any p1)
BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION
(int dispatchService, BOOL toggle)
_CANCEL_ONSCREEN_KEYBOARD
()
CANCEL_STUNT_JUMP
()
_CLEANUP_ASYNC_INSTALL
()
CLEAR_ANGLED_AREA_OF_VEHICLES
(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11)
CLEAR_AREA
(float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7)
CLEAR_AREA_LEAVE_VEHICLE_HEALTH
(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7)