NETWORK_IS_SIGNED_ONLINE
_NETWORK_IS_TEXT_CHAT_ACTIVE
_NETWORK_IS_THIS_SCRIPT_MARKED(Any p0, BOOL p1, Any p2)
NETWORK_IS_TRANSITION_BUSY
NETWORK_IS_TRANSITION_CLOSED_CREW
NETWORK_IS_TRANSITION_CLOSED_FRIENDS
NETWORK_IS_TRANSITION_HOST
NETWORK_IS_TRANSITION_HOST_FROM_HANDLE(int* networkHandle)
NETWORK_IS_TRANSITION_MATCHMAKING
NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING
NETWORK_IS_TRANSITION_PRIVATE
NETWORK_IS_TRANSITION_SOLO
NETWORK_IS_TRANSITION_STARTED
NETWORK_IS_TRANSITION_TO_GAME
NETWORK_IS_TRANSITION_VISIBILITY_LOCKED
NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING
NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING
NETWORK_JOIN_GROUP_ACTIVITY
NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION
NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION
NETWORK_JOIN_TRANSITION(Player player)
NETWORK_LAUNCH_TRANSITION
NETWORK_LEAVE_TRANSITION
NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED(Any* p0)
NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(int* networkHandle)
NETWORK_OPEN_TRANSITION_MATCHMAKING
NETWORK_OVERRIDE_CHAT_RESTRICTIONS(Player player, BOOL toggle)
_NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE(int ms)
NETWORK_OVERRIDE_CLOCK_TIME(int hours, int minutes, int seconds)
NETWORK_OVERRIDE_COORDS_AND_HEADING(Entity entity, float x, float y, float z, float heading)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS(Player player, BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(BOOL toggle)
NETWORK_OVERRIDE_TEAM_RESTRICTIONS(int team, BOOL toggle)