FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
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()
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()
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(int p0)
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(int transactionId)
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()
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(Any* p0)
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()
Namespace:
NETWORK
ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID
(int netID, BOOL toggle)
_ACTIVATE_DAMAGE_TRACKER_ON_PLAYER
(Player player, BOOL toggle)
BAD_SPORT_PLAYER_LEFT_DETECTED
(int* networkHandle, int event, int amountReceived)
CAN_REGISTER_MISSION_ENTITIES
(int ped_amt, int vehicle_amt, int object_amt, int pickup_amt)
CAN_REGISTER_MISSION_OBJECTS
(int amount)
CAN_REGISTER_MISSION_PEDS
(int amount)
_CAN_REGISTER_MISSION_PICKUPS
(int amount)
CAN_REGISTER_MISSION_VEHICLES
(int amount)
_CLEAR_LAUNCH_PARAMS
()
CLOUD_CHECK_AVAILABILITY
()
CLOUD_DELETE_MEMBER_FILE
(char* p0)
CLOUD_DID_REQUEST_SUCCEED
(int handle)
CLOUD_GET_AVAILABILITY_CHECK_RESULT
()
CLOUD_HAS_REQUEST_COMPLETED
(int handle)
CLOUD_IS_CHECKING_AVAILABILITY
()
CONVERT_POSIX_TIME
(int posixTime, Any* timeStructure)
_FACEBOOK_DO_UNK_CHECK
()
_FACEBOOK_IS_AVAILABLE
()
_FACEBOOK_IS_SENDING_DATA
()
_FACEBOOK_SET_CREATE_CHARACTER_COMPLETE
()
_FACEBOOK_SET_HEIST_COMPLETE
(char* heistName, int cashEarned, int xpEarned)
_FACEBOOK_SET_MILESTONE_COMPLETE
(int milestoneId)
FADE_OUT_LOCAL_PLAYER
(BOOL p0)
FILLOUT_PM_PLAYER_LIST
(int* networkHandle, Any p1, Any p2)
FILLOUT_PM_PLAYER_LIST_WITH_NAMES
(Any* p0, Any* p1, Any p2, Any p3)