local entity = PlayerPedId()
local forceType = 2
-- sends the entity straight up into the sky:
local direction = vector3(0.0, 0.0, 15.0)
local offset = vector3(0.0, 0.0, 0.0)
local component = 0
local localForce = false
local localOffset = true
local scaleByMass = true
local playAudio = false
local scaleByTimeWarp = true
ApplyForceToEntity(
entity,
forceType,
direction,
offset,
boneIndex,
localForce,
localOffset,
scaleByMass,
playAudio,
scaleByTimeWarp
)