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Namespace: MISCAPI set: clientGame: gta5editImprove

WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE

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// WaterOverrideSetShorewaveminamplitude
void WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude);
START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, char* structName)
_STOP_BENCHMARK_RECORDING()
STOP_SAVE_ARRAY()
STOP_SAVE_DATA()
STOP_SAVE_STRUCT()
STRING_TO_INT(char* string, int* outInteger)
TAN(float p0)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char* scriptName)
_UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE()
UNLOAD_CLOUD_HAT(char* name, float p1)
UPDATE_ONSCREEN_KEYBOARD()
USING_MISSION_CREATOR(BOOL toggle)
WATER_OVERRIDE_FADE_IN(float p0)
WATER_OVERRIDE_FADE_OUT(float p0)
WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_STRENGTH(float strength)
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0x06462A961E94B67C()
0x0CF97F497FE7D048(float p0)
0x1178E104409FE58C(Any p0, Any p1)
0x19BFED045C647C49(Ped ped)
0x1BB299305C3E8C13(Any p0, Any p1, Any p2, Any p3)
0x1EAE0A6E978894A2(int p0, BOOL p1)
0x2107A3773771186D()
0x21C235BC64831E5A(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9)