FORCE_GAME_STATE_PLAYING
0xC0AA53F866B3134D
0x5D209F25
// ForceGameStatePlaying
void FORCE_GAME_STATE_PLAYING();
Sets the localplayer playerinfo state back to playing (State 0)
States are:
-1: "Invalid"
0: "Playing"
1: "Died"
2: "Arrested"
3: "Failed Mission"
4: "Left Game"
5: "Respawn"
6: "In MP Cutscene"
Old name: _RESET_LOCALPLAYER_STATE