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Native Reference
API Set:
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IS_STRING_NULL_OR_EMPTY
(char* string)
IS_STUNT_JUMP_IN_PROGRESS
()
IS_STUNT_JUMP_MESSAGE_SHOWING
()
IS_TENNIS_MODE
(Ped ped)
IS_THIS_A_MINIGAME_SCRIPT
()
IS_XBOX360_VERSION
()
_LANDING_MENU_IS_ACTIVE
()
LOAD_CLOUD_HAT
(char* name, float transitionTime)
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME
()
NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS
(int p0)
OVERRIDE_SAVE_HOUSE
(BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, Vector3* p6, float* p7)
PAUSE_DEATH_ARREST_RESTART
(BOOL toggle)
PLAY_TENNIS_DIVE_ANIM
(Ped ped, int p1, float p2, float p3, float p4, BOOL p5)
PLAY_TENNIS_SWING_ANIM
(Ped ped, char* animDict, char* animName, float p3, float p4, BOOL p5)
POPULATE_NOW
()
PRELOAD_CLOUD_HAT
(char* name)
QUEUE_MISSION_REPEAT_LOAD
()
QUEUE_MISSION_REPEAT_SAVE
()
QUIT_GAME
()
REGISTER_BOOL_TO_SAVE
(Any* p0, char* name)
REGISTER_ENUM_TO_SAVE
(Any* p0, char* name)
REGISTER_FLOAT_TO_SAVE
(Any* p0, char* name)
REGISTER_INT_TO_SAVE
(Any* p0, char* name)
_REGISTER_INT64_TO_SAVE
(Any* p0, char* name)
REGISTER_SAVE_HOUSE
(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
REGISTER_TEXT_LABEL_TO_SAVE
(Any* p0, char* name)
_REGISTER_TEXT_LABEL_TO_SAVE_2
(Any* p0, char* name)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA
(Any p0)
REMOVE_POP_MULTIPLIER_AREA
(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE
(int id, BOOL p1)
_REMOVE_STEALTH_KILL
(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING
()
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE
()
RESET_DISPATCH_SPAWN_BLOCKING_AREAS
()
_RESET_DISPATCH_SPAWN_LOCATION
()