FiveM Docs / Native Reference
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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

TO_FLOAT

0xBBDA792448DB5A89
0x67116627
// ToFloat
float TO_FLOAT(int value);
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0xF4A0DADB70F57FA6()
0xF8155A7F03DDFC8E(Any p0)
0xFB199266061F820A()
Namespace: SYSTEM
CEIL(float value)
COS(float value)
FLOOR(float value)
_LOG10(float value)
POW(float base, float exponent)
ROUND(float value)
_SET_THREAD_PRIORITY(int priority)
SETTIMERA(int value)
SETTIMERB(int value)
SHIFT_LEFT(int value, int bitShift)
SHIFT_RIGHT(int value, int bitShift)
SIN(float value)
SQRT(float value)
START_NEW_SCRIPT(char* scriptName, int stackSize)
START_NEW_SCRIPT_WITH_ARGS(char* scriptName, Any* args, int argCount, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH(Hash scriptHash, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(Hash scriptHash, Any* args, int argCount, int stackSize)
TIMERA()
TIMERB()
TIMESTEP()
TO_FLOAT(int value)
VDIST(float x1, float y1, float z1, float x2, float y2, float z2)
VDIST2(float x1, float y1, float z1, float x2, float y2, float z2)
VMAG(float x, float y, float z)
VMAG2(float x, float y, float z)
WAIT(int ms)
Namespace: TASK
ADD_COVER_BLOCKING_AREA(float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9)
ADD_COVER_POINT(float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7)
ADD_PATROL_ROUTE_LINK(int id1, int id2)
ADD_PATROL_ROUTE_NODE(int id, char* guardScenario, float x1, float y1, float z1, float x2, float y2, float z2, int waitTime)