_SET_VARIABLE_ON_CUTSCENE_AUDIO(char* variableName, float value)
SET_VARIABLE_ON_SOUND(int soundId, char* variableName, float value)
SET_VARIABLE_ON_STREAM(char* p0, float p1)
SET_VARIABLE_ON_UNDER_WATER_STREAM(char* variableName, float value)
_SET_VEH_HAS_RADIO_OVERRIDE(Vehicle vehicle)
SET_VEH_RADIO_STATION(Vehicle vehicle, char* radioStation)
SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR(Vehicle vehicle, float intensity)
SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(Vehicle vehicle, float damageFactor)
SET_VEHICLE_BOOST_ACTIVE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_HORN_VARIATION(Vehicle vehicle, int value)
SET_VEHICLE_RADIO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_RADIO_LOUD(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle, char* p1, char* p2)
SKIP_RADIO_FORWARD
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE
_SOUND_VEHICLE_HORN_THIS_FRAME(Vehicle vehicle)
START_ALARM(char* alarmName, BOOL p2)
START_AUDIO_SCENE(char* scene)
START_PRELOADED_CONVERSATION
START_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
START_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)
STOP_ALARM(char* alarmName, BOOL toggle)
STOP_ALL_ALARMS(BOOL stop)
STOP_AUDIO_SCENE(char* scene)
STOP_AUDIO_SCENES
STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped)
STOP_CURRENT_PLAYING_SPEECH(Ped ped)
STOP_CUTSCENE_AUDIO
STOP_PED_RINGTONE(Ped ped)
STOP_PED_SPEAKING(Ped ped, BOOL shaking)
STOP_SCRIPTED_CONVERSATION(BOOL p0)
STOP_SOUND(int soundId)
STOP_STREAM
STOP_SYNCHRONIZED_AUDIO_EVENT(Any p0)
TRIGGER_MUSIC_EVENT(char* eventName)