FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: MISCAPI set: clientGame: gta5editImprove

WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE

0xB8F87EAD7533B176
0x625181DC
// WaterOverrideSetShorewaveamplitude
void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude);
Privacy
•
Cookie Policy
•
Cookie Settings
START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, char* structName)
_STOP_BENCHMARK_RECORDING()
STOP_SAVE_ARRAY()
STOP_SAVE_DATA()
STOP_SAVE_STRUCT()
STRING_TO_INT(char* string, int* outInteger)
SUPRESS_RANDOM_EVENT_THIS_FRAME(int eventType, BOOL enable)
TAN(float p0)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char* scriptName)
TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA(BOOL toggle)
UI_STARTED_END_USER_BENCHMARK()
UNLOAD_CLOUD_HAT(char* name, float p1)
UPDATE_ONSCREEN_KEYBOARD()
USING_MISSION_CREATOR(BOOL toggle)
WATER_OVERRIDE_FADE_IN(float p0)
WATER_OVERRIDE_FADE_OUT(float p0)
WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_STRENGTH(float strength)
0x06462A961E94B67C()
0x1178E104409FE58C(Any p0, Any p1)
0x19BFED045C647C49(Ped ped)
0x2107A3773771186D()
0x21C235BC64831E5A(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9)
0x23227DF0B2115469()
0x31125FD509D9043F(Any* p0)