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Native Reference
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GET_TASK_MOVE_NETWORK_SIGNAL_BOOL
(Ped ped, char* signalName)
_GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT
(Ped ped, char* signalName)
GET_TASK_MOVE_NETWORK_STATE
(Ped ped)
GET_VEHICLE_WAYPOINT_PROGRESS
(Vehicle vehicle)
GET_VEHICLE_WAYPOINT_TARGET_POINT
(Vehicle vehicle)
GET_WAYPOINT_DISTANCE_ALONG_ROUTE
(char* p0, int p1)
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK
(Ped ped)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK
(Ped ped)
IS_MOVE_BLEND_RATIO_RUNNING
(Ped ped)
IS_MOVE_BLEND_RATIO_SPRINTING
(Ped ped)
IS_MOVE_BLEND_RATIO_STILL
(Ped ped)
IS_MOVE_BLEND_RATIO_WALKING
(Ped ped)
IS_PED_ACTIVE_IN_SCENARIO
(Ped ped)
IS_PED_BEING_ARRESTED
(Ped ped)
IS_PED_CUFFED
(Ped ped)
IS_PED_GETTING_UP
(Ped ped)
IS_PED_IN_WRITHE
(Ped ped)
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO
(Ped ped)
IS_PED_RUNNING
(Ped ped)
IS_PED_RUNNING_ARREST_TASK
(Ped ped)
IS_PED_SPRINTING
(Ped ped)
IS_PED_STILL
(Ped ped)
IS_PED_STRAFING
(Ped ped)
IS_PED_WALKING
(Ped ped)
IS_PLAYING_PHONE_GESTURE_ANIM
(Ped ped)
IS_SCENARIO_GROUP_ENABLED
(char* scenarioGroup)
IS_SCENARIO_OCCUPIED
(float p0, float p1, float p2, float p3, BOOL p4)
IS_SCENARIO_TYPE_ENABLED
(char* scenarioType)
IS_TASK_MOVE_NETWORK_ACTIVE
(Ped ped)
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION
(Ped ped)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED
(Any p0)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE
(Vehicle vehicle)
OPEN_PATROL_ROUTE
(char* patrolRoute)
OPEN_SEQUENCE_TASK
(int* taskSequenceId)
PED_HAS_USE_SCENARIO_TASK
(Ped ped)