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Namespace: TASKAPI set: clientGame: gta5editImprove

IS_PLAYING_PHONE_GESTURE_ANIM

0xB8EBB1E9D3588C10
0x500B6805
// IsPlayingPhoneGestureAnim
BOOL IS_PLAYING_PHONE_GESTURE_ANIM(Ped ped);
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GET_TASK_MOVE_NETWORK_SIGNAL_BOOL(Ped ped, char* signalName)
_GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(Ped ped, char* signalName)
GET_TASK_MOVE_NETWORK_STATE(Ped ped)
GET_VEHICLE_WAYPOINT_PROGRESS(Vehicle vehicle)
GET_VEHICLE_WAYPOINT_TARGET_POINT(Vehicle vehicle)
GET_WAYPOINT_DISTANCE_ALONG_ROUTE(char* p0, int p1)
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOVE_BLEND_RATIO_RUNNING(Ped ped)
IS_MOVE_BLEND_RATIO_SPRINTING(Ped ped)
IS_MOVE_BLEND_RATIO_STILL(Ped ped)
IS_MOVE_BLEND_RATIO_WALKING(Ped ped)
IS_PED_ACTIVE_IN_SCENARIO(Ped ped)
IS_PED_BEING_ARRESTED(Ped ped)
IS_PED_CUFFED(Ped ped)
IS_PED_GETTING_UP(Ped ped)
IS_PED_IN_WRITHE(Ped ped)
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO(Ped ped)
IS_PED_RUNNING(Ped ped)
IS_PED_RUNNING_ARREST_TASK(Ped ped)
IS_PED_SPRINTING(Ped ped)
IS_PED_STILL(Ped ped)
IS_PED_STRAFING(Ped ped)
IS_PED_WALKING(Ped ped)
IS_PLAYING_PHONE_GESTURE_ANIM(Ped ped)
IS_SCENARIO_GROUP_ENABLED(char* scenarioGroup)
IS_SCENARIO_OCCUPIED(float p0, float p1, float p2, float p3, BOOL p4)
IS_SCENARIO_TYPE_ENABLED(char* scenarioType)
IS_TASK_MOVE_NETWORK_ACTIVE(Ped ped)
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION(Ped ped)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(Any p0)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
OPEN_PATROL_ROUTE(char* patrolRoute)
OPEN_SEQUENCE_TASK(int* taskSequenceId)
PED_HAS_USE_SCENARIO_TASK(Ped ped)