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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

START_NEW_SCRIPT_WITH_ARGS

0xB8BA7F44DF1575E1
0x4A2100E4
// StartNewScriptWithArgs
int START_NEW_SCRIPT_WITH_ARGS(char* scriptName, Any* args, int argCount, int stackSize);
return : script thread id, 0 if failed  
Pass pointer to struct of args in p1, size of struct goes into p2  
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0x71E7B2E657449AAD()
0x933BBEEB8C61B5F4()
0x95A7DABDDBB78AE7(char* iplName1, char* iplName2)
0xBEB2D9A1D9A8F55A(Any p0, Any p1, Any p2, Any p3)
0xBED8CA5FF5E04113(float p0, float p1, float p2, float p3)
0xEF39EE20C537E98C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
0xF4A0DADB70F57FA6()
0xF8155A7F03DDFC8E(Any p0)
0xFB199266061F820A()
Namespace: SYSTEM
CEIL(float value)
COS(float value)
FLOOR(float value)
_LOG10(float value)
POW(float base, float exponent)
ROUND(float value)
_SET_THREAD_PRIORITY(int priority)
SETTIMERA(int value)
SETTIMERB(int value)
SHIFT_LEFT(int value, int bitShift)
SHIFT_RIGHT(int value, int bitShift)
SIN(float value)
SQRT(float value)
START_NEW_SCRIPT(char* scriptName, int stackSize)
START_NEW_SCRIPT_WITH_ARGS(char* scriptName, Any* args, int argCount, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH(Hash scriptHash, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(Hash scriptHash, Any* args, int argCount, int stackSize)
TIMERA()
TIMERB()
TIMESTEP()
TO_FLOAT(int value)
VDIST(float x1, float y1, float z1, float x2, float y2, float z2)
VDIST2(float x1, float y1, float z1, float x2, float y2, float z2)
VMAG(float x, float y, float z)
VMAG2(float x, float y, float z)