FiveM Docs / Native Reference
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Namespace: STREAMINGAPI set: clientGame: gta5editImprove

REQUEST_NAMED_PTFX_ASSET

0xB80D8756B4668AB6
0xCFEA19A9
// RequestNamedPtfxAsset
void REQUEST_NAMED_PTFX_ASSET(char* fxName);
 From the b678d decompiled scripts:
 STREAMING::REQUEST_NAMED_PTFX_ASSET("core_snow");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("fm_mission_controler");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("proj_xmas_firework");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_apartment_mp");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_biolab_heist");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_fireworks");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_parachute");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_wheelsmoke");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_mp_cig_plane");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_mp_creator");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_mp_tankbattle");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_ornate_heist");
 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_prison_break_heist_station");
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NETWORK_STOP_LOAD_SCENE()
NETWORK_UPDATE_LOAD_SCENE()
NEW_LOAD_SCENE_START(float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7)
NEW_LOAD_SCENE_START_SPHERE(float x, float y, float z, float radius, Any p4)
NEW_LOAD_SCENE_STOP()
OVERRIDE_LODSCALE_THIS_FRAME(float scaling)
PREFETCH_SRL(char* srl)
REMOVE_ANIM_DICT(char* animDict)
REMOVE_ANIM_SET(char* animSet)
REMOVE_CLIP_SET(char* clipSet)
REMOVE_IPL(char* iplName)
REMOVE_MODEL_FROM_CREATOR_BUDGET(Hash modelHash)
REMOVE_NAMED_PTFX_ASSET(char* fxName)
REMOVE_PTFX_ASSET()
REQUEST_ADDITIONAL_COLLISION_AT_COORD(float x, float y, float z)
REQUEST_ANIM_DICT(char* animDict)
REQUEST_ANIM_SET(char* animSet)
REQUEST_CLIP_SET(char* clipSet)
REQUEST_COLLISION_AT_COORD(float x, float y, float z)
REQUEST_COLLISION_FOR_MODEL(Hash model)
REQUEST_IPL(char* iplName)
REQUEST_MENU_PED_MODEL(Hash model)
REQUEST_MODEL(Hash model)
REQUEST_MODELS_IN_ROOM(int interior, char* roomName)
REQUEST_NAMED_PTFX_ASSET(char* fxName)
REQUEST_PTFX_ASSET()
SET_DITCH_POLICE_MODELS(BOOL toggle)
SET_FOCUS_ENTITY(Entity entity)
SET_FOCUS_POS_AND_VEL(float x, float y, float z, float offsetX, float offsetY, float offsetZ)
SET_GAME_PAUSES_FOR_STREAMING(BOOL toggle)
SET_HD_AREA(float x, float y, float z, float radius)
SET_INTERIOR_ACTIVE(int interiorID, BOOL toggle)
SET_ISLAND_ENABLED(char* islandName, BOOL toggle)
SET_MAPDATACULLBOX_ENABLED(char* name, BOOL toggle)
SET_MODEL_AS_NO_LONGER_NEEDED(Hash model)