_CLEAR_VEHICLE_TASKS(Vehicle vehicle)
CLOSE_PATROL_ROUTE
CLOSE_SEQUENCE_TASK(int taskSequenceId)
CONTROL_MOUNTED_WEAPON(Ped ped)
CREATE_PATROL_ROUTE
DELETE_PATROL_ROUTE(char* patrolRoute)
DOES_SCENARIO_EXIST_IN_AREA(float x, float y, float z, float radius, BOOL b)
DOES_SCENARIO_GROUP_EXIST(char* scenarioGroup)
DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA(float p0, float p1, float p2, char* p3, float p4, BOOL p5)
DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS(float x, float y, float z)
GET_ACTIVE_VEHICLE_MISSION_TYPE(Vehicle vehicle)
GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK(int p0)
GET_IS_TASK_ACTIVE(Ped ped, int taskIndex)
GET_IS_WAYPOINT_RECORDING_LOADED(char* name)
GET_NAVMESH_ROUTE_DISTANCE_REMAINING(Ped ped, float* distanceRemaining, BOOL* isPathReady)
GET_NAVMESH_ROUTE_RESULT(Ped ped)
GET_PED_DESIRED_MOVE_BLEND_RATIO(Ped ped)
GET_PED_WAYPOINT_DISTANCE(Any p0)
GET_PED_WAYPOINT_PROGRESS(Ped ped)
GET_PHONE_GESTURE_ANIM_CURRENT_TIME(Ped ped)
GET_PHONE_GESTURE_ANIM_TOTAL_TIME(Ped ped)
GET_SCRIPT_TASK_STATUS(Ped ped, Hash taskHash)
GET_SCRIPTED_COVER_POINT_COORDS(ScrHandle coverpoint)
GET_SEQUENCE_PROGRESS(Ped ped)
GET_TASK_MOVE_NETWORK_EVENT(Ped ped, char* eventName)
GET_TASK_MOVE_NETWORK_SIGNAL_BOOL(Ped ped, char* signalName)
_GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(Ped ped, char* signalName)
GET_TASK_MOVE_NETWORK_STATE(Ped ped)
GET_VEHICLE_WAYPOINT_PROGRESS(Vehicle vehicle)
GET_VEHICLE_WAYPOINT_TARGET_POINT(Vehicle vehicle)
GET_WAYPOINT_DISTANCE_ALONG_ROUTE(char* p0, int p1)
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOVE_BLEND_RATIO_RUNNING(Ped ped)
IS_MOVE_BLEND_RATIO_SPRINTING(Ped ped)