ALLOW_MISSION_CREATOR_WARP(BOOL toggle)
ARE_PROFILE_SETTINGS_VALID
ARE_STRINGS_EQUAL(char* string1, char* string2)
ASIN(float value)
ATAN(float p0)
ATAN2(float p0, float p1)
BEGIN_REPLAY_STATS(Any p0, Any p1)
BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION(int dispatchService, BOOL toggle)
CANCEL_ONSCREEN_KEYBOARD
CANCEL_STUNT_JUMP
_CLEANUP_ASYNC_INSTALL
CLEAR_ANGLED_AREA_OF_VEHICLES(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11)
CLEAR_AREA(float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7)
CLEAR_AREA_LEAVE_VEHICLE_HEALTH(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7)
CLEAR_AREA_OF_COPS(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_OBJECTS(float x, float y, float z, float radius, int flags)
CLEAR_AREA_OF_PEDS(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_PROJECTILES(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_VEHICLES(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8)
CLEAR_BIT(int* address, int offset)
_CLEAR_CLOUD_HAT
CLEAR_OVERRIDE_WEATHER
CLEAR_REPLAY_STATS
_CLEAR_RESTART_CUSTOM_POSITION
_CLEAR_TACTICAL_ANALYSIS_POINTS
CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK(int transitionTimeInMs)
CLEAR_WEATHER_TYPE_PERSIST
COMPARE_STRINGS(char* str1, char* str2, BOOL matchCase, int maxLength)
_COPY_MEMORY(Any* dst, Any src, int size)
CREATE_INCIDENT(int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID)
CREATE_INCIDENT_WITH_ENTITY(int dispatchService, Ped ped, int numUnits, float radius, int* outIncidentID)
DELETE_INCIDENT(int incidentId)
DELETE_STUNT_JUMP(int p0)
DISABLE_HOSPITAL_RESTART(int hospitalIndex, BOOL toggle)
DISABLE_POLICE_RESTART(int policeIndex, BOOL toggle)