FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
ALLOW_MISSION_CREATOR_WARP
(BOOL toggle)
ARE_PROFILE_SETTINGS_VALID
()
ARE_STRINGS_EQUAL
(char* string1, char* string2)
ASIN
(float value)
ATAN
(float p0)
ATAN2
(float p0, float p1)
BEGIN_REPLAY_STATS
(Any p0, Any p1)
BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION
(int dispatchService, BOOL toggle)
CANCEL_ONSCREEN_KEYBOARD
()
CANCEL_STUNT_JUMP
()
_CLEANUP_ASYNC_INSTALL
()
CLEAR_ANGLED_AREA_OF_VEHICLES
(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11)
CLEAR_AREA
(float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7)
CLEAR_AREA_LEAVE_VEHICLE_HEALTH
(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7)
CLEAR_AREA_OF_COPS
(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_OBJECTS
(float x, float y, float z, float radius, int flags)
CLEAR_AREA_OF_PEDS
(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_PROJECTILES
(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_VEHICLES
(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8)
CLEAR_BIT
(int* address, int offset)
_CLEAR_CLOUD_HAT
()
CLEAR_OVERRIDE_WEATHER
()
CLEAR_REPLAY_STATS
()
_CLEAR_RESTART_CUSTOM_POSITION
()
_CLEAR_TACTICAL_ANALYSIS_POINTS
()
CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK
(int transitionTimeInMs)
CLEAR_WEATHER_TYPE_PERSIST
()
COMPARE_STRINGS
(char* str1, char* str2, BOOL matchCase, int maxLength)
_COPY_MEMORY
(Any* dst, Any src, int size)
CREATE_INCIDENT
(int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID)
CREATE_INCIDENT_WITH_ENTITY
(int dispatchService, Ped ped, int numUnits, float radius, int* outIncidentID)
DELETE_INCIDENT
(int incidentId)
DELETE_STUNT_JUMP
(int p0)
DISABLE_HOSPITAL_RESTART
(int hospitalIndex, BOOL toggle)
DISABLE_POLICE_RESTART
(int policeIndex, BOOL toggle)