FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: AUDIOAPI set: clientGame: gta5editImprove

CLEAR_ALL_BROKEN_GLASS

0xB32209EFFDC04913
0xE6B033BF
// ClearAllBrokenGlass
void CLEAR_ALL_BROKEN_GLASS();
APP_DELETE_APP_DATA(char* appName)
APP_GET_DELETED_FILE_STATUS()
APP_GET_FLOAT(char* property)
APP_GET_INT(char* property)
APP_GET_STRING(char* property)
APP_HAS_LINKED_SOCIAL_CLUB_ACCOUNT()
APP_HAS_SYNCED_DATA(char* appName)
APP_SAVE_DATA()
APP_SET_APP(char* appName)
APP_SET_BLOCK(char* blockName)
APP_SET_FLOAT(char* property, float value)
APP_SET_INT(char* property, int value)
APP_SET_STRING(char* property, char* value)
Namespace: AUDIO
ACTIVATE_AUDIO_SLOWMO_MODE(char* p0)
ADD_ENTITY_TO_AUDIO_MIX_GROUP(Entity entity, char* groupName, float p2)
ADD_LINE_TO_CONVERSATION(int index, char* p1, char* p2, int p3, int p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, int p9, BOOL p10, BOOL p11, BOOL p12)
ADD_PED_TO_CONVERSATION(int index, Ped ped, char* p2)
AUDIO_IS_SCRIPTED_MUSIC_PLAYING()
BLIP_SIREN(Vehicle vehicle)
BLOCK_DEATH_JINGLE(BOOL toggle)
_CAN_PED_SPEAK(Ped ped, char* speechName, BOOL unk)
_CANCEL_CURRENT_POLICE_REPORT()
CANCEL_MUSIC_EVENT(char* eventName)
CLEAR_ALL_BROKEN_GLASS()
CLEAR_AMBIENT_ZONE_LIST_STATE(Any* p0, BOOL p1)
CLEAR_AMBIENT_ZONE_STATE(char* zoneName, BOOL p1)
CLEAR_CUSTOM_RADIO_TRACK_LIST(char* radioStation)
CREATE_NEW_SCRIPTED_CONVERSATION()
DEACTIVATE_AUDIO_SLOWMO_MODE(char* p0)
DISABLE_PED_PAIN_AUDIO(Ped ped, BOOL toggle)
DISTANT_COP_CAR_SIRENS(BOOL value)
DOES_PLAYER_VEH_HAVE_RADIO()
ENABLE_STALL_WARNING_SOUNDS(Vehicle vehicle, BOOL toggle)
ENABLE_VEHICLE_EXHAUST_POPS(Vehicle vehicle, BOOL toggle)