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Native Reference
API Set:
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server
client
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0xEEBFC7A7EFDC35B4
(Vehicle vehicle)
0xEF9D388F8D377F44
(Vehicle vehicle, BOOL p1)
0xF051D9BFB6BA39C0
(Any p0)
0xF25E02CB9C5818F8
()
0xF3B0E0AED097A3F5
(Any p0, Any p1)
0xF8B49F5BA7F850E7
(Vehicle vehicle, int p1)
0xFAF2A78061FD9EF4
(Any p0, float p1, float p2, float p3)
Namespace:
WATER
ADD_EXTRA_CALMING_QUAD
(float xLow, float yLow, float xHigh, float yHigh, float height)
GET_DEEP_OCEAN_SCALER
()
GET_WATER_HEIGHT
(float x, float y, float z, float* height)
GET_WATER_HEIGHT_NO_WAVES
(float x, float y, float z, float* height)
MODIFY_WATER
(float x, float y, float height, float radius)
_REMOVE_CURRENT_RISE
(int p0)
RESET_DEEP_OCEAN_SCALER
()
SET_DEEP_OCEAN_SCALER
(float intensity)
TEST_PROBE_AGAINST_ALL_WATER
(float x1, float y1, float z1, float x2, float y2, float z2, int flag, Vector3* result)
TEST_PROBE_AGAINST_WATER
(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)
TEST_VERTICAL_PROBE_AGAINST_ALL_WATER
(float x, float y, float z, int flag, float* height)
0x547237AA71AB44DE
(float p0)
Namespace:
WEAPON
ADD_AMMO_TO_PED
(Ped ped, Hash weaponHash, int ammo)
_ADD_AMMO_TO_PED_BY_TYPE
(Ped ped, Hash ammoType, int ammo)
CAN_USE_WEAPON_ON_PARACHUTE
(Hash weaponHash)
CLEAR_ENTITY_LAST_WEAPON_DAMAGE
(Entity entity)
CLEAR_PED_LAST_WEAPON_DAMAGE
(Ped ped)
_CREATE_AIR_DEFENSE_AREA
(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, Hash weaponHash)
_CREATE_AIR_DEFENSE_SPHERE
(float x, float y, float z, float radius, float p4, float p5, float p6, Hash weaponHash)
CREATE_WEAPON_OBJECT
(Hash weaponHash, int ammoCount, float x, float y, float z, BOOL bCreateDefaultComponents, float scale, int customModelHash)
_DOES_AIR_DEFENSE_ZONE_EXIST
(int zoneId)
DOES_WEAPON_TAKE_WEAPON_COMPONENT
(Hash weaponHash, Hash componentHash)
ENABLE_LASER_SIGHT_RENDERING
(BOOL toggle)
EXPLODE_PROJECTILES
(Ped ped, Hash weaponHash, BOOL p2)
_FIRE_AIR_DEFENSE_WEAPON
(int zoneId, float x, float y, float z)
GET_AMMO_IN_CLIP
(Ped ped, Hash weaponHash, int* ammo)