NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER
0xABD5E88B8A2D3DB2
0x9DFD89E6
// NetworkSessionVoiceConnectToPlayer
void NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(Any* globalPtr);
Only one occurence in the scripts:
auto sub_cb43(auto a_0, auto a_1) {
if (g_2594CB._f1) {
if (NETWORK::_855BC38818F6F684()) {
NETWORK::_ABD5E88B8A2D3DB2(&a_0._fB93);
g_2594CB._f14/*{13}*/ = a_0._fB93;
g_2594CB._f4/*"64"*/ = a_1;
return 1;
}
}
return 0;
}
other:
looks like it passes a player in the paramater
Contains string "NETWORK_VOICE_CONNECT_TO_PLAYER" in ida
Old name: _NETWORK_VOICE_CONNECT_TO_PLAYER