BEGIN_TEXT_COMMAND_BUSYSPINNER_ON
0xABA17D7CE615ADBF
0xCB7C8994
// BeginTextCommandBusyspinnerOn
void BEGIN_TEXT_COMMAND_BUSYSPINNER_ON(char* string);
Initializes the text entry for the the text next to a loading prompt. All natives for for building UI texts can be used here
BEGIN_TEXT_COMMAND_PRINT
e.g
void StartLoadingMessage(char *text, int spinnerType = 3)
{
_SET_LOADING_PROMPT_TEXT_ENTRY("STRING");
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
_SHOW_LOADING_PROMPT(spinnerType);
}
/*OR*/
void ShowLoadingMessage(char *text, int spinnerType = 3, int timeMs = 10000)
{
_SET_LOADING_PROMPT_TEXT_ENTRY("STRING");
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
_SHOW_LOADING_PROMPT(spinnerType);
WAIT(timeMs);
_REMOVE_LOADING_PROMPT();
}
These are some localized strings used in the loading spinner.
"PM_WAIT" = Please Wait
"CELEB_WPLYRS" = Waiting For Players.
"CELL_SPINNER2" = Scanning storage.
"ERROR_CHECKYACHTNAME" = Registering your yacht's name. Please wait.
"ERROR_CHECKPROFANITY" = Checking your text for profanity. Please wait.
"FM_COR_AUTOD" = Just spinner no text
"FM_IHELP_WAT2" = Waiting for other players
"FM_JIP_WAITO" = Game options are being set
"FMMC_DOWNLOAD" = Downloading
"FMMC_PLYLOAD" = Loading
"FMMC_STARTTRAN" = Launching session
"HUD_QUITTING" = Quiting session
"KILL_STRIP_IDM" = Waiting for to accept
"MP_SPINLOADING" = Loading
Old name: _SET_LOADING_PROMPT_TEXT_ENTRY
Old name: _BEGIN_TEXT_COMMAND_BUSY_STRING