GET_EXTERNAL_KVP_STRING(char* resource, char* key)
GET_FUEL_CONSUMPTION_RATE_MULTIPLIER
GET_FUEL_CONSUMPTION_STATE
GET_GAME_BUILD_NUMBER
GET_GAME_NAME
GET_GAME_POOL(char* poolName)
GET_GAME_TIMER
GET_HASH_KEY(char* model)
GET_HELI_MAIN_ROTOR_HEALTH(Vehicle vehicle)
GET_HELI_TAIL_ROTOR_HEALTH(Vehicle vehicle)
GET_HOST_ID
GET_HUD_COMPONENT_ALIGN(int id, int* horizontalAlign, int* verticalAlign)
GET_HUD_COMPONENT_NAME(int id)
GET_HUD_COMPONENT_SIZE(int id)
GET_INSTANCE_ID
GET_INTERIOR_ENTITIES_EXTENTS(int interiorId, float* bbMinX, float* bbMinY, float* bbMinZ, float* bbMaxX, float* bbMaxY, float* bbMaxZ)
GET_INTERIOR_PORTAL_CORNER_POSITION(int interiorId, int portalIndex, int cornerIndex, float* posX, float* posY, float* posZ)
GET_INTERIOR_PORTAL_COUNT(int interiorId)
GET_INTERIOR_PORTAL_ENTITY_ARCHETYPE(int interiorId, int portalIndex, int entityIndex)
GET_INTERIOR_PORTAL_ENTITY_COUNT(int interiorId, int portalIndex)
GET_INTERIOR_PORTAL_ENTITY_FLAG(int interiorId, int portalIndex, int entityIndex)
GET_INTERIOR_PORTAL_ENTITY_POSITION(int interiorId, int portalIndex, int entityIndex, float* posX, float* posY, float* posZ)
GET_INTERIOR_PORTAL_ENTITY_ROTATION(int interiorId, int portalIndex, int entityIndex, float* rotX, float* rotY, float* rotZ, float* rotW)
GET_INTERIOR_PORTAL_FLAG(int interiorId, int portalIndex)
GET_INTERIOR_PORTAL_ROOM_FROM(int interiorId, int portalIndex)
GET_INTERIOR_PORTAL_ROOM_TO(int interiorId, int portalIndex)
GET_INTERIOR_POSITION(int interiorId, float* posX, float* posY, float* posZ)
GET_INTERIOR_ROOM_COUNT(int interiorId)
GET_INTERIOR_ROOM_EXTENTS(int interiorId, int roomIndex, float* bbMinX, float* bbMinY, float* bbMinZ, float* bbMaxX, float* bbMaxY, float* bbMaxZ)
GET_INTERIOR_ROOM_FLAG(int interiorId, int roomIndex)
GET_INTERIOR_ROOM_INDEX_BY_HASH(int interiorId, int roomHash)
GET_INTERIOR_ROOM_NAME(int interiorId, int roomIndex)
GET_INTERIOR_ROOM_TIMECYCLE(int interiorId, int roomIndex)
GET_INTERIOR_ROTATION(int interiorId, float* rotx, float* rotY, float* rotZ, float* rotW)
GET_INVOKING_RESOURCE