GET_PACKED_TU_BOOL_STAT_KEY(int index, BOOL spStat, BOOL charStat, int character)
GET_PACKED_TU_INT_STAT_KEY(int index, BOOL spStat, BOOL charStat, int character)
_HIRED_LIMO(Any p0, Any p1)
LEADERBOARDS_CACHE_DATA_ROW(Any* p0)
LEADERBOARDS_CLEAR_CACHE_DATA
_LEADERBOARDS_DEATHS(Hash statName, float value)
LEADERBOARDS_GET_CACHE_DATA_ROW(Any p0, Any p1, Any* p2)
LEADERBOARDS_GET_CACHE_EXISTS(Any p0)
LEADERBOARDS_GET_CACHE_NUMBER_OF_ROWS(Any p0)
LEADERBOARDS_GET_CACHE_TIME(Any p0)
LEADERBOARDS_GET_COLUMN_ID(Any p0, Any p1, Any p2)
LEADERBOARDS_GET_COLUMN_TYPE(Any p0, Any p1, Any p2)
LEADERBOARDS_GET_NUMBER_OF_COLUMNS(Any p0, Any p1)
LEADERBOARDS_READ_ANY_PENDING
LEADERBOARDS_READ_CLEAR(Any p0, Any p1, Any p2)
LEADERBOARDS_READ_CLEAR_ALL
LEADERBOARDS_READ_PENDING(Any p0, Any p1, Any p2)
LEADERBOARDS_READ_SUCCESSFUL(Any p0, Any p1, Any p2)
LEADERBOARDS_WRITE_ADD_COLUMN(Any p0, Any p1, float p2)
LEADERBOARDS_WRITE_ADD_COLUMN_LONG(Any p0, Any p1, Any p2)
LEADERBOARDS2_READ_BY_HANDLE(Any* p0, Any* p1)
_LEADERBOARDS2_READ_BY_PLATFORM(Any* p0, char* gamerHandleCsv, char* platformName)
LEADERBOARDS2_READ_BY_RADIUS(Any* p0, Any p1, Any* p2)
LEADERBOARDS2_READ_BY_RANK(Any* p0, Any p1, Any p2)
LEADERBOARDS2_READ_BY_ROW(Any* p0, Any* p1, Any p2, Any* p3, Any p4, Any* p5, Any p6)
LEADERBOARDS2_READ_BY_SCORE_FLOAT(Any* p0, float p1, Any p2)
LEADERBOARDS2_READ_BY_SCORE_INT(Any* p0, Any p1, Any p2)
LEADERBOARDS2_READ_FRIENDS_BY_ROW(Any* p0, Any* p1, Any p2, BOOL p3, Any p4, Any p5)
LEADERBOARDS2_READ_RANK_PREDICTION(Any* p0, Any* p1, Any* p2)
LEADERBOARDS2_WRITE_DATA(Any* p0)
LEADERBOARDS2_WRITE_DATA_FOR_EVENT_TYPE(Any* p0, Any* p1)
_ORDERED_BOSS_VEHICLE(Any p0, Any p1, Hash vehicleHash)
PLAYSTATS_ACQUIRED_HIDDEN_PACKAGE(Any p0)
PLAYSTATS_ACTIVITY_DONE(Any p0, Any p1)
_PLAYSTATS_ARCADEGAME(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)