SET_WIND_DIRECTION(float direction)
SET_WIND_SPEED(float speed)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL pureAccuracy, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, BOOL p16, BOOL p17)
SHOULD_USE_METRIC_MEASUREMENTS
SLERP_NEAR_QUATERNION(float t, float x, float y, float z, float w, float x1, float y1, float z1, float w1, float* outX, float* outY, float* outZ, float* outW)
_START_BENCHMARK_RECORDING
START_SAVE_ARRAY_WITH_SIZE(Any* p0, int size, char* arrayName)
START_SAVE_DATA(Any* p0, Any p1, BOOL p2)
START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, char* structName)
_STOP_BENCHMARK_RECORDING
STOP_SAVE_ARRAY
STOP_SAVE_DATA
STOP_SAVE_STRUCT
STRING_TO_INT(char* string, int* outInteger)
SUPRESS_RANDOM_EVENT_THIS_FRAME(int eventType, BOOL enable)
TAN(float p0)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char* scriptName)
TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA(BOOL toggle)
_UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE
UNLOAD_CLOUD_HAT(char* name, float p1)
UPDATE_ONSCREEN_KEYBOARD
USING_MISSION_CREATOR(BOOL toggle)
WATER_OVERRIDE_FADE_IN(float p0)
WATER_OVERRIDE_FADE_OUT(float p0)
WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)