NETWORK_GET_MAX_NUM_PARTICIPANTS
0xA6C90FBC38E395EE
0xCCD8C02D
// NetworkGetMaxNumParticipants
int NETWORK_GET_MAX_NUM_PARTICIPANTS();
Seems to always return 0, but it's used in quite a few loops.
for (num3 = 0; num3 < NETWORK::0xCCD8C02D(); num3++)
{
if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::0x98F3B274(num3)) != 0)
{
var num5 = NETWORK::NETWORK_GET_PLAYER_INDEX(PLAYER::0x98F3B274(num3));
Old name: _NETWORK_GET_NUM_PARTICIPANTS_HOST