FiveM Docs / Native Reference
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Namespace: STATSAPI set: clientGame: gta5editImprove

_STAT_MIGRATE_SAVE

0xA5C80D8E768A9E66
// StatMigrateSave
BOOL _STAT_MIGRATE_SAVE(char* platformName);
platformName must be one of the following: ps3, xbox360, ps4, xboxone
STAT_CLEAR_SLOT_FOR_RELOAD(int statSlot)
STAT_DELETE_SLOT(Any p0)
STAT_GET_BOOL(Hash statHash, BOOL* outValue, Any p2)
STAT_GET_BOOL_MASKED(Hash statName, int mask, int p2)
_STAT_GET_CANCEL_SAVE_MIGRATION_STATUS()
STAT_GET_DATE(Hash statHash, Any* p1, Any p2, Any p3)
STAT_GET_FLOAT(Hash statHash, float* outValue, Any p2)
STAT_GET_INT(Hash statHash, int* outValue, int p2)
STAT_GET_LICENSE_PLATE(Hash statName)
STAT_GET_MASKED_INT(Any p0, Any* p1, Any p2, Any p3, Any p4)
STAT_GET_NUMBER_OF_DAYS(Hash statName)
STAT_GET_NUMBER_OF_HOURS(Hash statName)
STAT_GET_NUMBER_OF_MINUTES(Hash statName)
STAT_GET_NUMBER_OF_SECONDS(Hash statName)
_STAT_GET_PACKED_BOOL_MASK(int p0)
_STAT_GET_PACKED_INT_MASK(int p0)
STAT_GET_POS(Any p0, Any* p1, Any* p2, Any* p3, Any p4)
_STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK_STATUS(int* p0)
STAT_GET_SAVE_MIGRATION_STATUS(Any* data)
STAT_GET_STRING(Hash statHash, int p1)
STAT_GET_USER_ID(Any p0)
STAT_INCREMENT(Hash statName, float value)
STAT_LOAD(int p0)
STAT_LOAD_PENDING(Any p0)
_STAT_MIGRATE_SAVE(char* platformName)
STAT_SAVE(int p0, BOOL p1, int p2)
_STAT_SAVE_MIGRATION_CANCEL()
_STAT_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK(Hash contentId, char* srcPlatform, char* srcGamerHandle)
STAT_SAVE_MIGRATION_STATUS_START()
STAT_SAVE_PENDING()
STAT_SAVE_PENDING_OR_REQUESTED()
STAT_SET_BLOCK_SAVES(BOOL toggle)
STAT_SET_BOOL(Hash statName, BOOL value, BOOL save)
STAT_SET_BOOL_MASKED(Hash statName, BOOL value, int mask, BOOL save)
STAT_SET_CHEAT_IS_ACTIVE()