_SET_TYRE_WEAR_MULTIPLIER(Vehicle vehicle, int wheelIndex, float multiplier)
_SET_USE_HIGHER_VEHICLE_JUMP_FORCE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_ACT_AS_IF_HIGH_SPEED_FOR_FRAG_SMASHING(Vehicle vehicle, BOOL actHighSpeed)
SET_VEHICLE_ACTIVE_DURING_PLAYBACK(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATION(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_ALARM(Vehicle vehicle, BOOL state)
SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON(Vehicle veh, BOOL toggle)
SET_VEHICLE_AUTOMATICALLY_ATTACHES(Vehicle vehicle, BOOL p1, Any p2)
SET_VEHICLE_BODY_HEALTH(Vehicle vehicle, float value)
_SET_VEHICLE_BOMB_COUNT(Vehicle aircraft, int bombCount)
SET_VEHICLE_BRAKE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_BRAKE_LIGHTS(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_BULLDOZER_ARM_POSITION(Vehicle vehicle, float position, BOOL p2)
SET_VEHICLE_BURNOUT(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_CAN_BE_LOCKED_ON(Vehicle vehicle, BOOL canBeLockedOn, BOOL unk)
SET_VEHICLE_CAN_BE_TARGETTED(Vehicle vehicle, BOOL state)
SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(Vehicle vehicle, BOOL state)
SET_VEHICLE_CAN_BREAK(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_CAN_DEFORM_WHEELS(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_CAN_ENGINE_OPERATE_ON_FIRE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_CAN_LEAK_OIL(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_CAN_LEAK_PETROL(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_CAN_SAVE_IN_GARAGE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_CEILING_HEIGHT(Vehicle vehicle, float height)
SET_VEHICLE_CHEAT_POWER_INCREASE(Vehicle vehicle, float value)
SET_VEHICLE_COLOUR_COMBINATION(Vehicle vehicle, int colorCombination)
SET_VEHICLE_COLOURS(Vehicle vehicle, int colorPrimary, int colorSecondary)
_SET_VEHICLE_CONTROLS_INVERTED(Vehicle vehicle, BOOL state)
_SET_VEHICLE_COUNTERMEASURE_COUNT(Vehicle aircraft, int count)
SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_DAMAGE(Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel)
_SET_VEHICLE_DAMAGE_MODIFIER(Vehicle vehicle, float p1)
_SET_VEHICLE_DASHBOARD_COLOR(Vehicle vehicle, int color)