FiveM Docs / Native Reference
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Namespace: AUDIOAPI set: clientGame: gta5editImprove

STOP_SOUND

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// StopSound
void STOP_SOUND(int soundId);
SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(Vehicle vehicle, float damageFactor)
SET_VEHICLE_BOOST_ACTIVE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_HORN_VARIATION(Vehicle vehicle, int value)
SET_VEHICLE_RADIO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_RADIO_LOUD(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle, char* p1, char* p2)
SKIP_RADIO_FORWARD()
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE()
_SOUND_VEHICLE_HORN_THIS_FRAME(Vehicle vehicle)
START_ALARM(char* alarmName, BOOL p2)
START_AUDIO_SCENE(char* scene)
START_PRELOADED_CONVERSATION()
START_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
START_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)
STOP_ALARM(char* alarmName, BOOL toggle)
STOP_ALL_ALARMS(BOOL stop)
STOP_AUDIO_SCENE(char* scene)
STOP_AUDIO_SCENES()
STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped)
STOP_CURRENT_PLAYING_SPEECH(Ped ped)
STOP_CUTSCENE_AUDIO()
STOP_PED_RINGTONE(Ped ped)
STOP_PED_SPEAKING(Ped ped, BOOL shaking)
STOP_SCRIPTED_CONVERSATION(BOOL p0)
STOP_SOUND(int soundId)
STOP_STREAM()
STOP_SYNCHRONIZED_AUDIO_EVENT(Any p0)
TRIGGER_MUSIC_EVENT(char* eventName)
_TRIGGER_SIREN(Vehicle vehicle)
UNFREEZE_RADIO_STATION(char* radioStation)
UNLOCK_MISSION_NEWS_STORY(int newsStory)
UNLOCK_RADIO_STATION_TRACK_LIST(char* radioStation, char* trackListName)
UNREGISTER_SCRIPT_WITH_AUDIO()
_UPDATE_LSUR(BOOL enableMixes)
USE_SIREN_AS_HORN(Vehicle vehicle, BOOL toggle)