GET_ROTATION_OF_VEHICLE_RECORDING_ID_AT_TIME(int id, float time)
_GET_SUBMARINE_CRUSH_DEPTH_WARNING_STATE(Vehicle submarine)
_GET_SUBMARINE_IS_BELOW_FIRST_CRUSH_DEPTH(Vehicle submarine)
GET_TIME_POSITION_IN_RECORDING(Vehicle vehicle)
GET_TOTAL_DURATION_OF_VEHICLE_RECORDING(int recording, char* script)
GET_TOTAL_DURATION_OF_VEHICLE_RECORDING_ID(int id)
GET_TRAIN_CARRIAGE(Vehicle train, int trailerNumber)
_GET_TYRE_HEALTH(Vehicle vehicle, int wheelIndex)
_GET_TYRE_WEAR_MULTIPLIER(Vehicle vehicle, int wheelIndex)
GET_VEHICLE_ACCELERATION(Vehicle vehicle)
GET_VEHICLE_ATTACHED_TO_CARGOBOB(Vehicle cargobob)
GET_VEHICLE_BODY_HEALTH(Vehicle vehicle)
_GET_VEHICLE_BOMB_COUNT(Vehicle aircraft)
_GET_VEHICLE_CAN_ACTIVATE_PARACHUTE(Vehicle vehicle)
GET_VEHICLE_CAUSE_OF_DESTRUCTION(Vehicle vehicle)
GET_VEHICLE_CLASS(Vehicle vehicle)
GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEED(int vehicleClass)
GET_VEHICLE_CLASS_FROM_NAME(Hash modelHash)
GET_VEHICLE_CLASS_MAX_ACCELERATION(int vehicleClass)
GET_VEHICLE_CLASS_MAX_AGILITY(int vehicleClass)
GET_VEHICLE_CLASS_MAX_BRAKING(int vehicleClass)
GET_VEHICLE_CLASS_MAX_TRACTION(int vehicleClass)
GET_VEHICLE_COLOR(Vehicle vehicle, int* r, int* g, int* b)
GET_VEHICLE_COLOUR_COMBINATION(Vehicle vehicle)
GET_VEHICLE_COLOURS(Vehicle vehicle, int* colorPrimary, int* colorSecondary)
_GET_VEHICLE_COUNTERMEASURE_COUNT(Vehicle aircraft)
_GET_VEHICLE_CURRENT_SLIPSTREAM_DRAFT(Vehicle vehicle)
GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
_GET_VEHICLE_DASHBOARD_COLOR(Vehicle vehicle, int* color)
GET_VEHICLE_DEFORMATION_AT_POS(Vehicle vehicle, float offsetX, float offsetY, float offsetZ)
GET_VEHICLE_DIRT_LEVEL(Vehicle vehicle)
GET_VEHICLE_DOOR_ANGLE_RATIO(Vehicle vehicle, int doorIndex)
GET_VEHICLE_DOOR_LOCK_STATUS(Vehicle vehicle)
GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle, Player player)