FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
_NET_GAMESERVER_BASKET_ADD_ITEM
(Any* itemData, int quantity)
_NET_GAMESERVER_BASKET_APPLY_SERVER_DATA
(Any p0, Any* p1)
_NET_GAMESERVER_BASKET_DELETE
()
_NET_GAMESERVER_BASKET_END
()
_NET_GAMESERVER_BASKET_IS_FULL
()
_NET_GAMESERVER_BASKET_START
(int* transactionId, Hash categoryHash, Hash actionHash, int flags)
_NET_GAMESERVER_BEGIN_SERVICE
(int* transactionId, Hash categoryHash, Hash itemHash, Hash actionTypeHash, int value, int flags)
_NET_GAMESERVER_CATALOG_IS_READY
()
_NET_GAMESERVER_CATALOG_ITEM_EXISTS
(char* name)
_NET_GAMESERVER_CATALOG_ITEM_EXISTS_HASH
(Hash hash)
_NET_GAMESERVER_CHECKOUT_START
(int transactionId)
_NET_GAMESERVER_DELETE_CHARACTER_SLOT
(int slot, BOOL transfer, Hash reason)
_NET_GAMESERVER_DELETE_CHARACTER_SLOT_GET_STATUS
()
_NET_GAMESERVER_DELETE_SET_TELEMETRY_NONCE_SEED
()
_NET_GAMESERVER_END_SERVICE
(int transactionId)
_NET_GAMESERVER_GET_BALANCE
(BOOL inventory, BOOL playerbalance)
_NET_GAMESERVER_GET_CATALOG_STATE
(int* state)
_NET_GAMESERVER_GET_PRICE
(Hash itemHash, Hash categoryHash, BOOL p2)
_NET_GAMESERVER_GET_TRANSACTION_MANAGER_DATA
(int* p0, BOOL* p1)
_NET_GAMESERVER_IS_CATALOG_VALID
()
_NET_GAMESERVER_IS_SESSION_REFRESH_PENDING
()
_NET_GAMESERVER_IS_SESSION_VALID
(int charSlot)
_NET_GAMESERVER_SESSION_APPLY_RECEIVED_DATA
(int charSlot)
_NET_GAMESERVER_SET_TELEMETRY_NONCE_SEED
(int p0)
_NET_GAMESERVER_START_SESSION
(int charSlot)
_NET_GAMESERVER_TRANSFER_BANK_TO_WALLET
(int charSlot, int amount)
_NET_GAMESERVER_TRANSFER_CASH_GET_STATUS
()
_NET_GAMESERVER_TRANSFER_CASH_GET_STATUS_2
()
_NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED
()
_NET_GAMESERVER_TRANSFER_WALLET_TO_BANK
(int charSlot, int amount)
_NET_GAMESERVER_USE_SERVER_TRANSACTIONS
()
0x0395CB47B022E62C
(Any* p0)
0x170910093218C8B9
(Any* p0)
0x357B152EF96C30B6
()
0x613F125BA3BD2EB9
()