FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
NETWORK_CAN_COMMUNICATE_WITH_GAMER
(int* networkHandle)
_NETWORK_CAN_COMMUNICATE_WITH_GAMER_2
(Any* networkHandle)
NETWORK_CAN_ENTER_MULTIPLAYER
()
_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME
(Any* networkHandle)
_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER
(Any* networkHandle)
NETWORK_CAN_SESSION_END
()
NETWORK_CAN_SET_WAYPOINT
()
_NETWORK_CAN_VIEW_GAMER_USER_CONTENT
(Any* networkHandle)
NETWORK_CANCEL_RESPAWN_SEARCH
()
NETWORK_CHANGE_TRANSITION_SLOTS
(Any p0, Any p1)
NETWORK_CHECK_COMMUNICATION_PRIVILEGES
(int p0, int p1, BOOL p2)
NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE
(int friendDataIndex, int* networkHandle)
NETWORK_CHECK_USER_CONTENT_PRIVILEGES
(int p0, int p1, BOOL p2)
_NETWORK_CLAN_ANIMATION
(char* animDict, char* animName)
NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING
()
NETWORK_CLAN_DOWNLOAD_MEMBERSHIP
(int* networkHandle)
NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING
(Any* p0)
NETWORK_CLAN_GET_EMBLEM_TXD_NAME
(Any* netHandle, char* txdName)
NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT
()
NETWORK_CLAN_GET_MEMBERSHIP
(int* networkHandle, int* clanMembership, int membershipIndex)
NETWORK_CLAN_GET_MEMBERSHIP_COUNT
(int* p0)
NETWORK_CLAN_GET_MEMBERSHIP_DESC
(int* memberDesc, int p1)
NETWORK_CLAN_GET_MEMBERSHIP_VALID
(int* networkHandle, int membershipIndex)
NETWORK_CLAN_GET_UI_FORMATTED_TAG
(int* clanDesc, int bufferSize, char* formattedTag)
NETWORK_CLAN_IS_EMBLEM_READY
(Any p0, Any* p1)
NETWORK_CLAN_IS_ROCKSTAR_CLAN
(int* clanDesc, int bufferSize)
NETWORK_CLAN_JOIN
(int clanDesc)
NETWORK_CLAN_PLAYER_GET_DESC
(int* clanDesc, int bufferSize, int* networkHandle)
NETWORK_CLAN_PLAYER_IS_ACTIVE
(int* networkHandle)
NETWORK_CLAN_RELEASE_EMBLEM
(Any p0)
NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE
(int* p0)
NETWORK_CLAN_REQUEST_EMBLEM
(Any p0)
NETWORK_CLAN_SERVICE_IS_VALID
()
NETWORK_CLEAR_CLOCK_TIME_OVERRIDE
()
NETWORK_CLEAR_FOLLOW_INVITE
()