FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
START_SHAPE_TEST_BOUND
(Entity entity, int flags1, int flags2)
START_SHAPE_TEST_BOUNDING_BOX
(Entity entity, int flags1, int flags2)
START_SHAPE_TEST_BOX
(float x, float y, float z, float x1, float y1, float z1, float rotX, float rotY, float rotZ, int p9, int flags, Entity entity, int p12)
START_SHAPE_TEST_CAPSULE
(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
START_SHAPE_TEST_LOS_PROBE
(float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8)
_START_SHAPE_TEST_SURROUNDING_COORDS
(Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2)
START_SHAPE_TEST_SWEPT_SPHERE
(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
Namespace:
SOCIALCLUB
_IS_ROCKSTAR_MESSAGE_READY_FOR_SCRIPT
()
_ROCKSTAR_MESSAGE_GET_STRING
()
SC_EMAIL_MESSAGE_CLEAR_RECIP_LIST
()
SC_EMAIL_MESSAGE_PUSH_GAMER_TO_RECIP_LIST
(int* networkHandle)
SC_GAMERDATA_GET_BOOL
(char* name)
SC_GAMERDATA_GET_FLOAT
(char* name, float* outValue)
SC_GAMERDATA_GET_INT
(char* name, int* outValue)
_SC_GET_HAS_ACHIEVEMENT_BEEN_PASSED
(int achievement)
_SC_GET_NICKNAME
()
_SC_INBOX_GET_EMAILS
(int offset, int limit)
SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX
(int msgIndex)
SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX
(int msgIndex)
SC_INBOX_GET_TOTAL_NUM_MESSAGES
()
SC_INBOX_MESSAGE_DO_APPLY
(int p0)
_SC_INBOX_MESSAGE_GET_BOUNTY_DATA
(int index, int* outData)
_SC_INBOX_MESSAGE_GET_DATA_BOOL
(int p0, char* p1)
SC_INBOX_MESSAGE_GET_DATA_INT
(int p0, char* context, int* out)
SC_INBOX_MESSAGE_GET_DATA_STRING
(int p0, char* context, char* out)
_SC_INBOX_MESSAGE_GET_STRING
(int p0)
SC_INBOX_MESSAGE_GET_UGCDATA
(Any p0, Any* p1)
_SC_INBOX_MESSAGE_POP
(int p0)
_SC_INBOX_MESSAGE_PUSH_GAMER_TO_EVENT_RECIP_LIST
(int* networkHandle)
_SC_INBOX_MESSAGE_SEND_BOUNTY_PRESENCE_EVENT
(char* data)
_SC_INBOX_MESSAGE_SEND_UGC_STAT_UPDATE_EVENT
(char* data)
SC_LICENSEPLATE_ADD
(char* plateText, char* plateData, int* tokenOut)
SC_LICENSEPLATE_GET_ADD_IS_PENDING
(int token)
SC_LICENSEPLATE_GET_ADD_STATUS
(int token)