SLERP_NEAR_QUATERNION(float t, float x, float y, float z, float w, float x1, float y1, float z1, float w1, float* outX, float* outY, float* outZ, float* outW)
_START_BENCHMARK_RECORDING
START_SAVE_ARRAY_WITH_SIZE(Any* p0, int size, char* arrayName)
START_SAVE_DATA(Any* p0, Any p1, BOOL p2)
START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, char* structName)
_STOP_BENCHMARK_RECORDING
STOP_SAVE_ARRAY
STOP_SAVE_DATA
STOP_SAVE_STRUCT
STRING_TO_INT(char* string, int* outInteger)
TAN(float p0)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char* scriptName)
_UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE
UNLOAD_CLOUD_HAT(char* name, float p1)
UPDATE_ONSCREEN_KEYBOARD
USING_MISSION_CREATOR(BOOL toggle)
WATER_OVERRIDE_FADE_IN(float p0)
WATER_OVERRIDE_FADE_OUT(float p0)
WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_STRENGTH(float strength)
0x02DEAAC8F8EA7FE7(char* p0)
0x06462A961E94B67C
0x0CF97F497FE7D048(float p0)
0x1178E104409FE58C(Any p0, Any p1)
0x19BFED045C647C49(Ped ped)